Does Raidable Bases work with NoEscape?Solved
In testing, I notice raiding one of these bases doesn't trigger being raid blocked. I was wondering if that's something Raidable Bases is doing or if I'm missing something.

Any help much appreciated.
No idea. Raid bases do not have a ownerid so that may be why. You'll need to ask the NoEscape author. He'll likely need to use EventTerritory API in RB.
nivex
No idea. Raid bases do not have a ownerid so that may be why. You'll need to ask the NoEscape author. He'll likely need to use EventTerritory API in RB.

Thanks, I'll ask over there. I have a feeling you're right about the OwnerID.

I posted here - https://umod.org/community/no-escape/24495-raidable-bases-no-escape-support

You mentioned you weren't sure why No Escape didn't work with Raidable Bases so I asked the author of No Escape, they said they added support, but it didn't seem to work. I'm trying to understand where the issue is and understand if their response is accurate. 

Original Request: https://umod.org/community/no-escape/24495-support-for-raidable-bases-plugin
Follow up: https://umod.org/community/no-escape/28219-raidable-bases-support-not-working

They suggested it might be related to zones:

"Raidable bases creates "zones" so NoEscape uses those similar to how the integration with ZoneManager works. In other words, whether or not your blocked has to do with your position (and if there is a "Raidable Zone"), like the ZoneManager integration. Not whether or not you're hitting the base."

I tested doing damage to Raidable Bases 1 inch away and it still didn't work so I'm assuming it's not a zone situation. Regular bases react as expected.

I tested your guess on the OwnerID. I gave someone ownership of a Raidable Base and shot it. No Escape didn't kick in. 

Is there anything you could contribute to this topic? I understand No Escape isn't your plugin and appreciate your time.

Thanks in advance.

make sure you don't have noescape.disable permission. he responded to the followup thread. also, ownership of a base would require every single entity having it's ownerid set to that player's userID.
nivex
make sure you don't have noescape.disable permission. he responded to the followup thread. also, ownership of a base would require every single entity having it's ownerid set to that player's userID.

Thanks I'll check it out.

To give ownership I used Entity Owner's /own all command which gives ownership to structure and all deployables. 
https://umod.org/plugins/entity-owner

Merged post

Just in case anyone else has this issue

The No Escape plugin has a setting I didn't know existed called "blockUnowned". If you set that to true it will trigger to block players regardless of ownership.

So yes, it was due to ownership. Thanks for your help nivex.
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