Hi, I am having a weird issue with this plugin causing lag after a certain amount of time. Fps limit is set to 60. 1 hour after the server restarts the server becomes un playable. I have no idea why and not sure what is causing it. I have 3 other servers with this plugin in and the configs are pratcially the same but my one server is just not doing well with it installed. Once it's unloaded it seems to be doing fine. Any suggestions or ideas?
Server FPS dropping over time when using
How's the specs on your hosts machine? I suggest lowering the max number of raids under maintained/manual/scheduled etc
I've had the max number of bases set this high for several months now, just this week it has had an issue. Even had 35 pop with this plugin and the server was fine. Currently testing the new update.
Memory: 15.6 gig
Processor Intel@ Core i5-4670k cpu @3.40 GHz x 4
64 bit
Graphics: NVD9
All copy paste options are set to 1 for the lowest speed.
Memory: 15.6 gig
Processor Intel@ Core i5-4670k cpu @3.40 GHz x 4
64 bit
Graphics: NVD9
All copy paste options are set to 1 for the lowest speed.
at the moment I don't know. maybe the rust update will help with this.
Seems to be working fine after your lastest update. Probably a me issue like I thought it was. I will keep you posted and watch it closely. But was definitely caused by this plugin though. Thanks for the help
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Took your advice on lowering the bases that are allowed to spawn, so far its fine. Got the lag issue again. Does it matter how big the bases are and how many there are? I dont see how having 6 of them causes issues if they are just sitting there. It's always been able to handle it till this week. Any ideas? Over time with the bases, cpu spikes get higher like entitiy spam, then after more time one core caps out at max and the other takes over while it goes to 5 % usage. (This is rubber banding/Mega lag)
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Got the lag issue again before I lowered the amount of bases to 2. **
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I've done more testing, more bases does cause the lag issue. But never did before I added 25 bases to the config file. Does base size matter how the plugin functions? Doesn't make any sense why it would cause lag.
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Took your advice on lowering the bases that are allowed to spawn, so far its fine. Got the lag issue again. Does it matter how big the bases are and how many there are? I dont see how having 6 of them causes issues if they are just sitting there. It's always been able to handle it till this week. Any ideas? Over time with the bases, cpu spikes get higher like entitiy spam, then after more time one core caps out at max and the other takes over while it goes to 5 % usage. (This is rubber banding/Mega lag)
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Got the lag issue again before I lowered the amount of bases to 2. **
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I've done more testing, more bases does cause the lag issue. But never did before I added 25 bases to the config file. Does base size matter how the plugin functions? Doesn't make any sense why it would cause lag.
Further testing, I cannot go over two bases from the orginal 7 that I used to do. Doesnt matter if there is 35 people on or 2... Could this be caused by old prefabs being pasted that are no longer supported? Too many bases in the config file? I have no idea what would cause this.... Ran fine before I added a bunch of bases. Issue is also with my other servers.
having same issue, please fix. .
I don't know what changed with Rust that caused this to happen. There will be no fix until I find the cause
I think is has something to do with buildings. Certain building being placed causes it. Could be because of their age but no one else is saying anything. Really not sure at this point
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I think it has something to do with the bases. For some reason some of them are causing hundreds of thousands of entities to spawn...
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I think it has something to do with the bases. For some reason some of them are causing hundreds of thousands of entities to spawn...
That'll do it. I've seen this happen with bases that got corrupted. Thousands of fuel storage from boats were spawning in. Even caused explosives to stick mid-air when thrown. Either delete the affected bases or recopy if from Fortify.
I do not have fortify sadly. I will look into it though. Just causes mass spam and I have to restart the server. I re copied lots of them in game but it doesn't make any sense. Just the pure age of them causes them to go corrupt?
I said if from Fortify. No need to install it unless you want to. No, I'm not sure what exactly causes bases to become corrupt. Though I have seen multiple reports where corrupted bases cause numerous issues:
1) boxes do not spawn with loot
2) base fails to paste properly
3) fps issues due to thousands of entities
4) explosives becoming stuck mid-air
Rebuilding the base fixes the issue every time.
1) boxes do not spawn with loot
2) base fails to paste properly
3) fps issues due to thousands of entities
4) explosives becoming stuck mid-air
Rebuilding the base fixes the issue every time.
Re placing all the entities again or just re copying?
That is exactly all the issues that I'm seeing
I got the same issue now. Very low pop server, 1-3 bases spawned. No other issues, plugin works fine, except making massive lag.