More bases are spawning than configured
On both Maintained events and Scheduled events it spawns more than the limit I have set (see config below)

i.e. for Maintained events I have Max set to 2 events; server spawned 3 events
     for Scheduled events Max is set to 2 events; server spawned 5 events

{
  "Settings": {
    "Raid Management": {
      "Max Percent Allowed To Spawn Per Difficulty (0 = ignore)": {
        "Easy": 70.0,
        "Medium": 20.0,
        "Hard": 10.0
      },
      "Player Lockouts (0 = ignore)": {
        "Time Between Raids In Minutes (Easy)": 0.0,
        "Time Between Raids In Minutes (Medium)": 0.0,
        "Time Between Raids In Minutes (Hard)": 0.0,
        "Block Clans From Owning More Than One Raid": false,
        "Block Friends From Owning More Than One Raid": false,
        "Block Teams From Owning More Than One Raid": false
      },
      "Easy Raids Can Spawn On": {
        "Monday": true,
        "Tuesday": true,
        "Wednesday": true,
        "Thursday": true,
        "Friday": true,
        "Saturday": true,
        "Sunday": true
      },
      "Medium Raids Can Spawn On": {
        "Monday": true,
        "Tuesday": true,
        "Wednesday": true,
        "Thursday": true,
        "Friday": true,
        "Saturday": true,
        "Sunday": true
      },
      "Hard Raids Can Spawn On": {
        "Monday": true,
        "Tuesday": true,
        "Wednesday": true,
        "Thursday": true,
        "Friday": true,
        "Saturday": true,
        "Sunday": true
      },
      "Allow Teleport": false,
      "Allow Cupboard Loot To Drop": true,
      "Allow Player Bags To Be Lootable At PVP Bases": true,
      "Allow Player Bags To Be Lootable At PVE Bases": true,
      "Allow Raid Bases On Roads": true,
      "Allow Raid Bases On Rivers": true,
      "Allow Vending Machines To Broadcast": false,
      "Backpacks Can Be Opened At PVE Bases": true,
      "Backpacks Can Be Opened At PVP Bases": true,
      "Backpacks Can Drop At PVE Bases": true,
      "Backpacks Can Drop In PVP Bases": true,
      "Block Mounted Damage To Bases And Players": false,
      "Block RestoreUponDeath Plugin For PVP Bases": false,
      "Block RestoreUponDeath Plugin For PVE Bases": false,
      "Boxes Are Invulnerable": false,
      "Bypass Lock Treasure To First Attacker For PVE Bases": false,
      "Bypass Lock Treasure To First Attacker For PVP Bases": false,
      "Building Blocks Are Immune To Damage": false,
      "Do Not Destroy Player Built Deployables": false,
      "Divide Rewards Among All Raiders": true,
      "Draw Corpse Time (Seconds)": 300.0,
      "Eject Sleepers Before Spawning Base": true,
      "Flame Turrets Ignore NPCs": false,
      "Ignore Containers That Spawn With Loot Already": false,
      "Move Cookables Into Ovens": true,
      "Move Food Into BBQ Or Fridge": true,
      "Move Resources Into Tool Cupboard": false,
      "Lock Treasure To First Attacker": false,
      "Lock Treasure Max Inactive Time (Minutes)": 10.0,
      "Minutes Until Despawn After Looting (min: 1)": 15,
      "Minutes Until Despawn After Inactive (0 = disabled)": 45,
      "Minutes Until Despawn After Inactive Resets When Damaged": true,
      "Player Cupboard Detection Radius": 75.0,
      "PVP Delay Between Zone Hopping": 10.0,
      "Prevent Players From Hogging Raids": true,
      "Require Cupboard To Be Looted Before Despawning": false,
      "Destroying The Cupboard Completes The Raid": true,
      "Require All Bases To Spawn Before Respawning An Existing Base": true,
      "Turn Lights On At Night": true,
      "Turn Lights On Indefinitely": false,
      "Use Random Codes On Code Locks": true
    },
    "Map Markers": {
      "Marker Name": "Raidable Base Event",
      "Radius": 0.25,
      "Use Vending Map Marker": true,
      "Use Explosion Map Marker": false,
      "Create Markers For Buyable Events": true,
      "Create Markers For Maintained Events": true,
      "Create Markers For Scheduled Events": true,
      "Create Markers For Manual Events": true
    },
    "Buyable Events": {
      "Allow Players To Buy PVP Raids": true,
      "Cooldown Between Purchases": 60.0,
      "Convert PVE To PVP": false,
      "Distance To Spawn Bought Raids From Player": 150.0,
      "Lock Raid To Buyer And Friends": true,
      "Max Buyable Events": 1,
      "Reset Purchased Owner After X Minutes Offline": 10.0,
      "Spawn Bases X Distance Apart": 100.0,
      "Spawns Database File (Optional)": "none"
    },
    "Maintained Events": {
      "Always Maintain Max Events": true,
      "Convert PVE To PVP": false,
      "Include PVE Bases": true,
      "Include PVP Bases": true,
      "Minimum Required Players Online": 1,
      "Max Maintained Events": 2,
      "Spawn Bases X Distance Apart": 100.0,
      "Spawns Database File (Optional)": "none"
    },
    "Manual Events": {
      "Convert PVE To PVP": false,
      "Max Manual Events": 1,
      "Spawn Bases X Distance Apart": 100.0,
      "Spawns Database File (Optional)": "none"
    },
    "Scheduled Events": {
      "Enabled": false,
      "Convert PVE To PVP": false,
      "Every Min Seconds": 1800.0,
      "Every Max Seconds": 3600.0,
      "Include PVE Bases": true,
      "Include PVP Bases": true,
      "Max Scheduled Events": 2,
      "Minimum Required Players Online": 1,
      "Spawn Bases X Distance Apart": 100.0,
      "Spawns Database File (Optional)": "none"
    },​
Note; I've only pasted the relevant portion of my config file.
 
looks like your server can't handle it. type fps.limit 60 in the server console and try again
sure; but why would it be spawning more than the config'd limit regardless?
 
I believe it is a unity bug with coroutines