No NPCs, no loot in boxes
I ask for your help!The building is being created, but there is no NPC, just as there is no loot in the boxes of my created building.In the settings, everything seems to be included.

      "TEST2": {
        "Additional Bases For This Difficulty": {},
        "Paste Options": [
          {
            "Option": "height",
            "Value": "-0.0"
          }
        ],
        "Arena Walls": {
          "Enabled": true,
          "Extra Stacks": 1,
          "Use Stone Walls": true,
          "Use Least Amount Of Walls": true,
          "Use UFO Walls": false,
          "Radius": 25.0
        },
        "NPC Levels": {
          "Level 1 - Play With Fire": {
            "Amount (0 = disabled)": 5,
            "Chance To Play": 0.5
          },
          "Level 2 - Final Death": false
        },
        "NPCs": {
          "Murderer Items": [
            "metal.facemask",
            "metal.plate.torso",
            "pants",
            "tactical.gloves",
            "boots.frog",
            "tshirt",
            "machete"
          ],
          "Scientist Items": [
            "hazmatsuit_scientist",
            "rifle.ak"
          ],
          "Murderer Kits": [
            "murderer_kit_1",
            "murderer_kit_2"
          ],
          "Scientist Kits": [
            "scientist_kit_1",
            "scientist_kit_2"
          ],
          "Random Names": [
            "1"
          ],
          "Amount To Spawn": 10,
          "Aggression Range": 70.0,
          "Despawn Inventory On Death": true,
          "Enabled": true,
          "Health For Murderers (100 min, 5000 max)": 150.0,
          "Health For Scientists (100 min, 5000 max)": 150.0,
          "Minimum Amount To Spawn": 5,
          "Use Dangerous Treasures NPCs": true,
          "Spawn Murderers And Scientists": true,
          "Scientist Weapon Accuracy (0 - 100)": 75.0,
          "Spawn Murderers": true,
          "Spawn Random Amount": true,
          "Spawn Scientists Only": true
        },
        "Rewards": {
          "Economics Money": 0.0,
          "ServerRewards Points": 0
        },
        "Change Building Material Tier To": {
          "Wooden": false,
          "Stone": false,
          "Metal": false,
          "HQM": false
        },
        "Loot (Empty List = Use Treasure Loot)": [],
        "Add Code Lock To Unlocked Or KeyLocked Doors": true,
        "Allow Base To Float Above Water": false,
        "Allow Duplicate Items": false,
        "Allow Players To Pickup Deployables": false,
        "Allow Players To Deploy A Cupboard": true,
        "Allow PVP": true,
        "Allow Friendly Fire (Teams)": true,
        "Amount Of Items To Spawn": 6,
        "Auto Turret Health": 1000.0,
        "Auto Turret Aim Cone": 5.0,
        "Auto Turret Sight Range": 30.0,
        "Flame Turret Health": 300.0,
        "Block Damage Outside Of The Dome To Players Inside (0 = disabled, 50 = recommended)": 0.0,
        "Block Damage Outside Of The Dome To Bases Inside (0 = disabled, 150 = recommended)": 0.0,
        "Difficulty (0 = easy, 1 = medium, 2 = hard)": 2,
        "Divide Loot Into All Containers": true,
        "Drop Container Loot X Seconds After It Is Looted": 0.0,
        "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
        "Empty All Containers Before Spawning Loot": true,
        "Eject Enemies From Purchased PVE Raids": false,
        "Eject Enemies From Purchased PVP Raids": false,
        "Eject Enemies From Locked PVE Raids": false,
        "Eject Enemies From Locked PVP Raids": false,
        "Equip Unequipped AutoTurret With": "rifle.ak",
        "Explosion Damage Modifier (0-999)": 100.0,
        "Force All Boxes To Have Same Skin": true,
        "Maximum Elevation Level": 2.5,
        "Protection Radius": 0.0,
        "Block Plugins Which Prevent Item Durability Loss": false,
        "Remove Equipped AutoTurret Weapon": false,
        "Require Cupboard Access To Loot": true,
        "Respawn Npc X Seconds After Death": 0.0,
        "Skip Treasure Loot And Use Loot In Base Only": true,
        "Use Loot Table Priority": true
      }
    }


that is not a complete config file
nivex
that is not a complete config file
Respected by nivex
https://pastebin.com/SpN06tVH

Help me nivex thank!

Umm... nearly ALL of your event flags are set to false...

Except for Maintained Events which is missing the "Enabled" flag altogether...

I've posted my config file for you to take a look, just enable NPC's and rename the map files and it should work...

https://pastebin.com/uTPR7Yvn

Hello. Nivex thank you for the great plugin!
I have a problem with the loot in the bases. I have the mod DangerousTreasures.cs but when a base i spawned it comes absolutely empty just boxes TC and WB. What do i miss? I took a ready base from Fortify. Should i stack it myself with loot and then copy with the specific name for your plugin or this mod should stack it up with loot?
5e863c3559d88.jpg Sentinel
 

no need of help i found out what was the problem. 

what was the problem? @Sentinel
nivex
what was the problem? @Sentinel
I followed your name in here and found out i have to allow loot duplicate. But now i i struggle to find out does the modd spawn the difficulty i have set for certain days or i should change something more not only days. Also is the mod able to rotate more than 6 bases? If it is able should i just add more nivex7 8 9 99? :) I mean big catalouge not to look for different bases every week.
I don't understand the first question. Post it in your native language.

Yes, you can add as many bases as you want. I suggest 3 profiles (easy, medium and hard) and adding your bases to these profiles under Additional Bases. You do not need to use nivex7 nivex8 nivex9 etc as the name. It can be your choice. senteasy1, senteasy2, sentmed1, sentmed2, senthard1, senthard2... etc.
The option what day to spawn easy medium or hard base. 
      "Easy Raids Can Spawn On": {
        "Monday": true,
        "Tuesday": true,
        "Wednesday": true,
        "Thursday": false,
        "Friday": true,
        "Saturday": false,
        "Sunday": true
      },
      "Medium Raids Can Spawn On": {
        "Monday": false,
        "Tuesday": true,
        "Wednesday": false,
        "Thursday": true,
        "Friday": false,
        "Saturday": true,
        "Sunday": false
      },
      "Hard Raids Can Spawn On": {
        "Monday": true,
        "Tuesday": true,
        "Wednesday": true,
        "Thursday": false,
        "Friday": true,
        "Saturday": false,
        "Sunday": true

How does the script decide which one is hard or easy for example nivex1-2 is easy, 3-4 medium and 5-6 hard or i have missed something to read?
I can see that
    "Buildings": {
      "nivex1": {
        "Additional Bases For This Difficulty": {
          "nivex4": [
That i dont get it? How to control them for Monday to be easy Tuesday medium and Wednesday hard for example.
From what you said i understand should be something like

    "Buildings": {
      "nivex1": {
        "Additional Bases For This Difficulty": {
          "nivexEasy1": [
Or for hard core raid
    "Buildings": {
      "nivex3": {
        "Additional Bases For This Difficulty": {
          "nivexHard1": [
Is that what i have to change?
set the difficulty option below. 0 = easy, 1 = medium, 2 = hard. this is in the documentation also
nivex
set the difficulty option below. 0 = easy, 1 = medium, 2 = hard. this is in the documentation also

Got it. It works good now. Thank you.

Sorry to ask but i have read and looked again and again and can not get loot to spawn can anyone help ?

edit loot in the oxide/data/RaidableBases folder. there are several loot files you can edit. just choose the one most relevant to your case. if you want it to spawn in a specific base profile then add the loot in the base loot folder files. otherwise start off by editing the default_loot file until you understand how it works.