Minicopters, horses and confusing raid blocks

We've seen a few strange issues, but I'm struggling to replicate.

Minicopters and horses:

We have the dome view disabled, but we have found that if we fly into this dome area it can do two things strange:
- eject us from our transport and prevent us from re-mounting (horse or minicopter)
- turn us so we're sitting backwards (this was more of an issue after the last wipe, so not sure if this is a FP issue or plugin one)

Sometimes i have landed my copter on a raidable base, when trying to mount it teleports me outside the dome.

One team on the server i help with has found they get confusing raid blocks
Team of 4/5 doing a raidable base, one guy leaves to take stuff back and when returning to the same base is blocked and cannot re-enter.

I have seen the horse / minicopter one a few times, but cannot replicate it every time.

The weird raid blocks i am unable to replicate at all.

If anyone else gets this can they describe in more detail?
Keen to get feedback and help if we can with anything. 

Just had a second 4 man team also have this raid block issue... Left to take stuff home, returned to the same raidable base and blocked

Merged post

I just used /rbe expire name and this allowed the player back into that base he was finishing raiding

It seems the raid block is being applied to players at random points which don't make sense?

what version are you using?
Using the latest version 1.4.0

Merged post

I've just had the raid block too now... i think the raid block is applied after x time?

It would be good to change 2 things... when it applies and to exclude the base that you've raided.

One thing to consider when it comes to Raid Blocks is the timing. If you have NoEscape set to say 5 mins (300 secs) player leaves area to take stuff back gets our of the Raid Block Zone, raid block disappears like it should. Now if they are still in that same 5 mins of the original Raid Block timer and they re-enter the raid blocked zone, NoEscape is going to RESET that Raid Block for that player again giving them another 5 mins again."

Not sure if the plugin is considering that or not which could be preventing them feom re-entering.

Hopefully that may bring some insite to your issue. Setting the Domes to 0 though, that can cause issues with FlyHacks and other things getting turned around an entire ball of wax for players that do not know its a raidable base area. Just my 2 cents. XD

It's not a raid block, and isn't associated with No Escape from the info provided :p

What you're describing is either 1) a lock out, or 2) hogging kick. Both will give a message and without that message idk which you're referring to

Ok I'll have a look into these settings / config more over the coming days.

I'm still not 100% with these lockouts, so I appreciate the feedback.