A few questions Please if you don't mind
I have a few questions that I'm still not sure about I will break them down into 6 sections. I hope you understand it all

1,) "Ignore Containers That Spawn With Loot Already": false,

I have a few containers that have loot in them so I set this to false to fill them containers but they still don't fill I have "Allow Duplicate Items": true, and "Amount Of Items To Spawn": 3000, so there should be plenty of lott to fill everything.....I'm not sure if that is what that setting is ment to do if it's not what does it do?

2,) "Minutes Until Despawn After Looting (min: 1)": 15,
"Minutes Until Despawn After Inactive (0 = disabled)": 45,
"Minutes Until Despawn After Inactive Resets When Damaged": true,
"Player Cupboard Detection Radius": 75.0,
"Require Cupboard To Be Looted Before Despawning": false,
"Destroying The Cupboard Completes The Raid": false,
With these settings when someone is done raiding the base should despawn after 45 minutes if no one touches it but if they dont find all the boxes it doesn't despawn and if they leave a raid base close to it it or they put a tc in there it doesnt despawn.

3,) What are UFO walls ? I set it to true but I dont see anything different about them "Use UFO Walls": true,

4,) NPC's Use Dangerous Treasures NPCs": false, will that fill them with the loot table I made that fills the boxes ?

5,) 1, I'm not sore if this is the right fomat or not for any of this I'm just tring to get more c4 and rockets to spawn in the boxes if I have 40 boxes I might only get 1 c4 and a stack of rockets spawned in and the rest is jusnk not I want the other stuff as well but I also need more c4 and rockets spawning in.

2, if I fill this section with loot will it also use the "Treasure" loot that I filled out 
"Loot (Empty List = Use Treasure Loot)": [
    "shortname": "ammo.rocket.basic",
    "amount": 60,
    "skin": 0,
    "amountMin": 10
}, {
    "shortname": "cloth",
    "amount": 500,
    "skin": 0,
    "amountMin": 200
}, {
    "shortname": "crude.oil",
    "amount": 200,
    "skin": 0,
    "amountMin": 80
}, {
    "shortname": "diesel_barrel",
    "amount": 40,
    "skin": 0,
    "amountMin": 5
}, {
    "shortname": "explosives",
    "amount": 100,
    "skin": 0,
    "amountMin": 100
}, {
    "shortname": "gunpowder",
    "amount": 10000,
    "skin": 0,
    "amountMin": 1000
}, {
    "shortname": "hq.metal.ore",
    "amount": 10000,
    "skin": 0,
    "amountMin": 500
}, {
    "shortname": "metal.refined",
    "amount": 10000,
    "skin": 0,
    "amountMin": 500
}, {
    "shortname": "lowgradefuel",
    "amount": 300,
    "skin": 0,
    "amountMin": 183
}, {
    "shortname": "metal.fragments",
    "amount": 20000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "metal.ore",
    "amount": 30000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "scrap",
    "amount": 5000,
    "skin": 0,
    "amountMin": 1043
}, {
    "shortname": "stones",
    "amount": 20000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "sulfur.ore",
    "amount": 30000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "sulfur",
    "amount": 30000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "explosive.timed",
    "amount": 20,
    "skin": 0,
    "amountMin": 8
}], ** ** ** *

"Allow Duplicate Items": true,
"Amount Of Items To Spawn": 3000,
"Divide Loot Into All Containers": true,

If i set this to true will it use both loot tables
if not what is it
for ** ** ** "Use Loot Table Priority": false ** ** *

    Use Loot Table Priority(false) - Loot is already chosen by priority, however, the exact amounts of loot are not.Therefore, set to true
if you want to prioritize the amount of loot taken from each loot table before having the loot spawned.Example: If your base loot has 3 items, then those 3 items will always spawn first.The same goes
for Loot(Easy | Medium | Hard Difficulty), and
finally Treasure > Loot.

I 'm not sure if this is right or if I'
m understanding it right
    "Loot (Easy Difficulty)": [
        "shortname": "ammo.rocket.basic",
        "amount": 60,
        "skin": 0,
        "amountMin": 10
    }, {
        "shortname": "cloth",
        "amount": 500,
        "skin": 0,
        "amountMin": 200
    }, {
        "shortname": "crude.oil",
        "amount": 200,
        "skin": 0,
        "amountMin": 80
    }, {
        "shortname": "diesel_barrel",
        "amount": 40,
        "skin": 0,
        "amountMin": 5
    }, {
        "shortname": "explosives",
        "amount": 100,
        "skin": 0,
        "amountMin": 100
    }, {
        "shortname": "gunpowder",
        "amount": 10000,
        "skin": 0,
        "amountMin": 1000
    }, {
        "shortname": "hq.metal.ore",
        "amount": 10000,
        "skin": 0,
        "amountMin": 500
    }, {
        "shortname": "metal.refined",
        "amount": 10000,
        "skin": 0,
        "amountMin": 500
    }, {
        "shortname": "lowgradefuel",
        "amount": 300,
        "skin": 0,
        "amountMin": 183
    }, {
        "shortname": "metal.fragments",
        "amount": 20000,
        "skin": 0,
        "amountMin": 2000
    }, {
        "shortname": "metal.ore",
        "amount": 30000,
        "skin": 0,
        "amountMin": 2000
    }, {
        "shortname": "scrap",
        "amount": 5000,
        "skin": 0,
        "amountMin": 1043
    }, {
        "shortname": "stones",
        "amount": 20000,
        "skin": 0,
        "amountMin": 2000
    }, {
        "shortname": "sulfur.ore",
        "amount": 30000,
        "skin": 0,
        "amountMin": 2000
    }, {
        "shortname": "sulfur",
        "amount": 30000,
        "skin": 0,
        "amountMin": 2000
    }, {
        "shortname": "explosive.timed",
        "amount": 20,
        "skin": 0,
        "amountMin": 8
    }
],
"Loot (Medium Difficulty)": [
    "shortname": "ammo.rocket.basic",
    "amount": 60,
    "skin": 0,
    "amountMin": 10
}, {
    "shortname": "cloth",
    "amount": 500,
    "skin": 0,
    "amountMin": 200
}, {
    "shortname": "crude.oil",
    "amount": 200,
    "skin": 0,
    "amountMin": 80
}, {
    "shortname": "diesel_barrel",
    "amount": 40,
    "skin": 0,
    "amountMin": 5
}, {
    "shortname": "explosives",
    "amount": 100,
    "skin": 0,
    "amountMin": 100
}, {
    "shortname": "gunpowder",
    "amount": 10000,
    "skin": 0,
    "amountMin": 1000
}, {
    "shortname": "hq.metal.ore",
    "amount": 10000,
    "skin": 0,
    "amountMin": 500
}, {
    "shortname": "metal.refined",
    "amount": 10000,
    "skin": 0,
    "amountMin": 500
}, {
    "shortname": "lowgradefuel",
    "amount": 300,
    "skin": 0,
    "amountMin": 183
}, {
    "shortname": "metal.fragments",
    "amount": 20000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "metal.ore",
    "amount": 30000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "scrap",
    "amount": 5000,
    "skin": 0,
    "amountMin": 1043
}, {
    "shortname": "stones",
    "amount": 20000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "sulfur.ore",
    "amount": 30000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "sulfur",
    "amount": 30000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "explosive.timed",
    "amount": 20,
    "skin": 0,
    "amountMin": 8
}
],
"Loot (Hard Difficulty)": [
    "shortname": "ammo.rocket.basic",
    "amount": 60,
    "skin": 0,
    "amountMin": 10
}, {
    "shortname": "cloth",
    "amount": 500,
    "skin": 0,
    "amountMin": 200
}, {
    "shortname": "crude.oil",
    "amount": 200,
    "skin": 0,
    "amountMin": 80
}, {
    "shortname": "diesel_barrel",
    "amount": 40,
    "skin": 0,
    "amountMin": 5
}, {
    "shortname": "explosives",
    "amount": 100,
    "skin": 0,
    "amountMin": 100
}, {
    "shortname": "gunpowder",
    "amount": 10000,
    "skin": 0,
    "amountMin": 1000
}, {
    "shortname": "hq.metal.ore",
    "amount": 10000,
    "skin": 0,
    "amountMin": 500
}, {
    "shortname": "metal.refined",
    "amount": 10000,
    "skin": 0,
    "amountMin": 500
}, {
    "shortname": "lowgradefuel",
    "amount": 300,
    "skin": 0,
    "amountMin": 183
}, {
    "shortname": "metal.fragments",
    "amount": 20000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "metal.ore",
    "amount": 30000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "scrap",
    "amount": 5000,
    "skin": 0,
    "amountMin": 1043
}, {
    "shortname": "stones",
    "amount": 20000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "sulfur.ore",
    "amount": 30000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "sulfur",
    "amount": 30000,
    "skin": 0,
    "amountMin": 2000
}, {
    "shortname": "explosive.timed",
    "amount": 20,
    "skin": 0,
    "amountMin": 8
}
],​

6,) "Expansion Mode (Dangerous Treasures)": false, if I use this will it only use the (Dangerous Treasures) loot or will it use Dangerous Treasures and the loot tables i have in here ?
1) it doesn't touch containers that have loot in them already. this option removes these containers from the list so they are not required to be looted in order for players to complete the raid

2) the base will always despawn after it's been inactive for 45 minutes. otherwise it will despawn 15 minutes after it has been looted

3) the angle of the walls is shifted to give the appearance of the walls flying, thus a UFO. fixed in 1.4.1

4) no, they're npcs. use NPC Kits plugin found via google for this.

5, 1) increase the stack size amount to the amount you want to use. you cannot put the same items in the same list more than once, but you can put them in multiple lists.

also,
Amount Of Items To Spawn​
3,000??? you're going to crash your server. use a realistic number.

5, 2) no. you need to use the base loot if you want to use the prioritize loot option
Hey Nivex thanks so much for the help I really appreciate it ....1 more question I have extra stack set to 0 but I'm still getting double stack walls how do I just get single walls 

"Arena Walls": {
"Enabled": true,
"Extra Stacks": 0,
"Use Stone Walls": true,
"Use Least Amount Of Walls": true,
"Use UFO Walls": false,
"Radius": 25.0