NPCs roaming the map murdering people
Hi, so when you disable the stacked walls (which is something I do not like personally, would be nice if it was possible to have only a normal layer of walls :P ), the NPCs which spawn at the base start wandering off without limitations. Would be nice if they'd stick around their given base. Is that possible at all?^^
walls are stacked because its built by a plugin and not a player. it accounts for terrain so you can't jump over them without towering in

i've never seen them wander off unless they're attacked :p
I totally understand why walls are stacked, but don't quite understand why it's not an option to still make normal walls, it's kinda like use on your own risk after all, isn't it?^^

Hmm.. werid, only the scientists tend to do it tho
yea, i guess so. i'll change it so you can do that

i've been trying for a long time to get them behave correctly. ;p
I'd love that very much! :)

I figure, just wanted to point it out :)

Merged post

Also, I am not sure if you remember me from an NTeleportation thread, but I pointed out that people don't teleport correctly. That happened because people who fell asleep instantly got moved by a seemingly random amount to a not so random spot. After investigating with enough patience, it turns out it is indeed the RBE plugin which caused this (with 99,9% certainty). I assume it's the configuration? Also, when unloading and/or reloading the plugin, pretty much EVERY structure gets removed. Even those built by normal players. That kinda sucked tbh^^ Is that also due to my seemingly poor configuration of the plugin or is that more common?
fixed the teleport issue

yes, all bases despawn when plugin is unloaded/reloaded, including anything built by players inside of the raid. this also happens when the base despawns, if the structures/deployables are built by the player inside of the dome
oh you did? alright, perfect, thanks ^^

hmm.. I guess that was since I increased the range of the range of it (because it didn't have any use for me), guess it all was due to my poor configuration of this plugin ^^ sorry for that then