Would like to be able to see when someone destroys a locked box with a jackhammer/melee weapon. 

I did see an old post and added this to the .cs file:

if (entity is StorageContainer) LogToFile("explosions", ins.msg("ExplosionMessage").Replace("{AttackerName}", attacker.displayName).Replace("{AttackerId}", attacker.UserIDString).Replace("{EndPos}", PositionToGrid(position)).Replace("{Distance}", Vector3.Distance(position, position).ToString("N2")).Replace("{Weapon}", shortname).Replace("{EntityHit}", entity.ShortPrefabName).Replace("{VictimName}", entity.OwnerID > 0 ? ins.covalence.Players.FindPlayerById(entity.OwnerID.ToString())?.Name ?? entity.OwnerID.ToString() : "No owner").Replace("{OwnerID}", entity.OwnerID.ToString()), this);

But that is just logging explosions (and really who wastes booms on a box?). 

 

Thanks!