Kicked: Packet Flooding: Client CommandFixed
Hello,

Been recieiving this when non-auth level users are using /x.

(Kicked: Packet Flooding: Client Command)

Any idea how I fix that?

No idea what could be causing this. Rename the command in the config to avoid players from using the command for now.

Settings > Explosions Command > x
In response to nivex ():
No idea what could be causing this. Rename the command in the config to avoid players from using the...
I'd assume ddraw trying to be ran on non-admin clients?
In response to Wulf ():
I'd assume ddraw trying to be ran on non-admin clients?
He's using the admin command, which requires an authLevel to use the command. 

 if (player.net.connection.authLevel < _authLevel && !_authorized.Contains(player.UserIDString)) { player.ChatMessage(msg("Not Allowed", player.UserIDString)); return; }​

So, I'm not sure how this would cause packet flooding. Unless it's ChatMessage? In any event, I've changed player.ChatMessage to Player.Message as a potential workaround.
In response to nivex ():
He's using the admin command, which requires an authLevel to use the command. 

if (play...
Pretty sure both methods send the same way, using the chat.add client command.
Your latest patch has fixed this issue. For clarification, I was trying to allow users without authlevel & added to the config/permissions to use the command.
Locked automatically