Protection not working if more than 1000 scrap in TCSolved

if you put scrap 1000 or more, the protection does not work

{
  "Costs": {
    "floor": 2.0,
    "floor.frame": 2.0,
    "floor.triangle": 2.0,
    "floor.triangle.frame": 2.0,
    "foundation": 2.0,
    "foundation.triangle": 2.0,
    "other": 2.0,
    "wall": 2.0,
    "wall.doorway": 2.0,
    "wall.frame": 2.0,
    "wall.half": 2.0,
    "wall.low": 2.0,
    "wall.window": 2.0
  },
  "Indicator": {
    "anchorMax": "0.9885 0.940",
    "anchorMin": "0.9685 0.905",
    "Enable indicator (true/false)": true,
    "Image url": "https://i.imgur.com/ue05FGg.png"
  },
  "Settings": {
    "Collection interval (seconds)": 10,
    "Default protection percentage (0-100)": 50,
    "Prefix color": "orange",
    "Protected delay after taking damage (seconds)": 10,
    "Protected entities (shortPrefabName)": [],
    "Show prefix (true/false)": true,
    "Unprotected entities (shortPrefabName)": []
  },
  "UI": {
    "anchorMax": "0.828 0.135",
    "anchorMin": "0.650 0.025",
    "Background color": "0.3786 0.3686 0.3686 0.5",
    "Body font size": 12,
    "Enable UI (true/false)": true,
    "Title font size": 12
  }
}

Merged post

sorry is not bag

"Protected delay after taking damage"

solved

So I'm testing it right now with your exact config and it seems to be still protected. Just to check everything off, are you assigned the "scrapraidprotection.use" permission? If so, has your structure been recently damaged? Because if it has you have to wait 10 seconds after the structure takes damage before it becomes protected again.

No problem, glad it worked out :)

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