changed
        public void SubscribeHooks()
        {
            //Subscribe(nameof(OnEntityDeath));
            //Subscribe(nameof(OnEntityKill));
            Subscribe(nameof(OnLootEntity));
            Subscribe(nameof(OnLootPlayer));
            Subscribe(nameof(OnPlayerLootEnd));
            // Subscribe(nameof(OnPlayerSleep));
        }
to this
        public void SubscribeHooks()
        {
            //Subscribe(nameof(OnEntityDeath));
            //Subscribe(nameof(OnEntityKill));
            Subscribe(nameof(OnLootEntity));
            Subscribe(nameof(OnLootPlayer));
            Subscribe(nameof(OnPlayerLootEnd));
            Subscribe(nameof(OnPlayerSleep));
        }​


and

changed
        private void OnLootPlayer(BasePlayer player) => UiCreate(player);
to
        private void OnLootPlayer(BasePlayer player)
        {
            if (player.IsSleeping() && !_configData.GlobalSettings.LootSleepers)
            {
                return;
            }
            UiCreate(player);
        }