Broken after October Update

Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 984, pos: 46

Same, broken

chatGPT suggested to change
if (player.inventory.AllItems().Count() >= 30)
to
if (player.inventory.containerMain.itemList.Count >= 30)

it compiled <shrug>

Hmm, worked for me

Same... so far. Thanks !

FQrOE442aG3hjK9.jpg Lawnmorr

chatGPT suggested to change
if (player.inventory.AllItems().Count() >= 30)
to
if (player.inventory.containerMain.itemList.Count >= 30)

it compiled <shrug>

 

lol what the heck do you use for prompts??? XD

theres 2 plugins i cant use because the dev went POOF for them.

broken

Merged post

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using UnityEngine;
using Facepunch;

// ToDo: ZLevels integration (waiting for ZLevels api implementation)
// ToDo: Add Cooldown option for Delivery

namespace Oxide.Plugins
{
    [Info("Quests", "Gonzi", "2.4.3")]
    [Description("Creates quests for players to go on to earn rewards, complete with a GUI menu")]
    public class Quests : RustPlugin
    {
        #region Fields
        [PluginReference] Plugin HumanNPC;
        [PluginReference] Plugin ServerRewards;
        [PluginReference] Plugin Economics;
        [PluginReference] Plugin LustyMap;
        [PluginReference] Plugin EventManager;
        [PluginReference] Plugin HuntRPG;
        [PluginReference] Plugin PlayerChallenges;
        [PluginReference] Plugin BetterChat;

        ConfigData configData;

        QuestData questData;
        PlayerData playerData;
        NPCData vendors;
        ItemNames itemNames;
        private DynamicConfigFile Quest_Data;
        private DynamicConfigFile Player_Data;
        private DynamicConfigFile Quest_Vendors;
        private DynamicConfigFile Item_Names;

        private Dictionary<ulong, PlayerQuestData> PlayerProgress;
        private Dictionary<QuestType, Dictionary<string, QuestEntry>> Quest;

        private Dictionary<string, ItemDefinition> ItemDefs;
        private Dictionary<string, string> DisplayNames = new Dictionary<string, string>();

        private Dictionary<ulong, QuestCreator> ActiveCreations = new Dictionary<ulong, QuestCreator>();
        private Dictionary<ulong, QuestCreator> ActiveEditors = new Dictionary<ulong, QuestCreator>();

        private Dictionary<ulong, bool> AddVendor = new Dictionary<ulong, bool>();

        private Dictionary<QuestType, List<string>> AllObjectives = new Dictionary<QuestType, List<string>>();
        private Dictionary<NetworkableId, Dictionary<ulong, int>> HeliAttackers = new Dictionary<NetworkableId, Dictionary<ulong, int>>();

        private Dictionary<ulong, List<string>> OpenUI = new Dictionary<ulong, List<string>>();
        private Dictionary<ItemId, ulong> Looters = new Dictionary<ItemId, ulong>();

        private List<ulong> StatsMenu = new List<ulong>();
        private List<ulong> OpenMenuBind = new List<ulong>();

        static string UIMain = "UIMain";
        static string UIPanel = "UIPanel";
        static string UIEntry = "UIEntry";

        static string permission_manage = "quests.manage";
        static string permission_use = "quests.use";

        private string textPrimary;
        private string textSecondary;
        #endregion

        #region Classes

        class PlayerQuestData
        {
            public Dictionary<string, PlayerQuestInfo> Quests = new Dictionary<string, PlayerQuestInfo>();
            public List<QuestInfo> RequiredItems = new List<QuestInfo>();
            public ActiveDelivery CurrentDelivery = new ActiveDelivery();
        }

        class PlayerQuestInfo
        {
            public QuestStatus Status;
            public QuestType Type;
            public int AmountCollected = 0;
            public bool RewardClaimed = false;
            public double ResetTime = 0;
        }

        class QuestEntry
        {
            public string QuestName;
            public string Description;
            public string Objective;
            public string ObjectiveName;
            public int AmountRequired;
            public int Cooldown;
            public bool ItemDeduction;
            public List<RewardItem> Rewards;
        }

        class NPCInfo
        {
            public float x;
            public float z;
            public string ID;
            public string Name;
        }

        class DeliveryInfo
        {
            public string Description;
            public NPCInfo Info;
            public RewardItem Reward;
            public float Multiplier;
        }

        class ActiveDelivery
        {
            public string VendorID;
            public string TargetID;
            public float Distance;
        }

        class QuestInfo
        {
            public string ShortName;
            public QuestType Type;
        }

        class RewardItem
        {
            public bool isRP = false;
            public bool isCoins = false;
            public bool isHuntXP = false;
            public string DisplayName;
            public string ShortName;
            public int ID;
            public float Amount;
            public bool BP;
            public ulong Skin;
        }

        class QuestCreator
        {
            public QuestType type;
            public QuestEntry entry;
            public DeliveryInfo deliveryInfo;
            public RewardItem item;
            public string oldEntry;
            public int partNum;
        }

        class ItemNames
        {
            public Dictionary<string, string> DisplayNames = new Dictionary<string, string>();
        }

        enum QuestType
        {
            Kill,
            Craft,
            Gather,
            Loot,
            Delivery
        }

        enum QuestStatus
        {
            Pending,
            Completed,
            Open
        }

        #endregion

        #region UI Creation

        class QUI
        {
            public static bool disableFade;

            static public CuiElementContainer CreateElementContainer(string panelName, string color, string aMin, string aMax, bool cursor = false)
            {
                var NewElement = new CuiElementContainer()
                {
                    {
                        new CuiPanel
                        {
                            Image = {Color = color},
                            RectTransform = {AnchorMin = aMin, AnchorMax = aMax},
                            CursorEnabled = cursor
                        },
                        new CuiElement().Parent = "Overlay",
                        panelName
                    }
                };
                return NewElement;
            }

            static public void CreatePanel(ref CuiElementContainer container, string panel, string color, string aMin, string aMax, bool cursor = false)
            {
                container.Add(new CuiPanel
                {
                    Image = { Color = color },
                    RectTransform = { AnchorMin = aMin, AnchorMax = aMax },
                    CursorEnabled = cursor
                },
                panel);
            }

            static public void CreateLabel(ref CuiElementContainer container, string panel, string color, string text, int size, string aMin, string aMax, TextAnchor align = TextAnchor.MiddleCenter, float fadein = 1.0f)
            {
                if (disableFade)
                    fadein = 0;
                container.Add(new CuiLabel
                {
                    Text = { Color = color, FontSize = size, Align = align, FadeIn = fadein, Text = text },
                    RectTransform = { AnchorMin = aMin, AnchorMax = aMax }
                },
                panel);
            }

            static public void CreateButton(ref CuiElementContainer container, string panel, string color, string text, int size, string aMin, string aMax, string command, TextAnchor align = TextAnchor.MiddleCenter, float fadein = 1.0f)
            {
                if (disableFade)
                    fadein = 0;
                container.Add(new CuiButton
                {
                    Button = { Color = color, Command = command, FadeIn = fadein },
                    RectTransform = { AnchorMin = aMin, AnchorMax = aMax },
                    Text = { Text = text, FontSize = size, Align = align }
                },
                panel);
            }

            static public void LoadImage(ref CuiElementContainer container, string panel, string png, string aMin, string aMax)
            {
                container.Add(new CuiElement
                {
                    Parent = panel,
                    Components =
                    {
                        new CuiRawImageComponent {Png = png},
                        new CuiRectTransformComponent {AnchorMin = aMin, AnchorMax = aMax}
                    }
                });
            }

            static public void CreateTextOverlay(ref CuiElementContainer container, string panel, string text, string color, int size, string aMin, string aMax, TextAnchor align = TextAnchor.MiddleCenter, float fadein = 1.0f)
            {
                if (disableFade)
                    fadein = 0;
                container.Add(new CuiLabel
                {
                    Text = { Color = color, FontSize = size, Align = align, FadeIn = fadein, Text = text },
                    RectTransform = { AnchorMin = aMin, AnchorMax = aMax }
                },
                panel);
            }

            static public string Color(string hexColor, float alpha)
            {
                if (hexColor.StartsWith("#"))
                    hexColor = hexColor.TrimStart('#');
                int red = int.Parse(hexColor.Substring(0, 2), NumberStyles.AllowHexSpecifier);
                int green = int.Parse(hexColor.Substring(2, 2), NumberStyles.AllowHexSpecifier);
                int blue = int.Parse(hexColor.Substring(4, 2), NumberStyles.AllowHexSpecifier);
                return $"{(double)red / 255} {(double)green / 255} {(double)blue / 255} {alpha}";
            }
        }

        #endregion

        #region Oxide Hooks

        void Loaded()
        {
            permission.RegisterPermission(permission_use, this);
            permission.RegisterPermission(permission_manage, this);
            Quest_Data = Interface.Oxide.DataFileSystem.GetFile("Quests/quests_data");
            Player_Data = Interface.Oxide.DataFileSystem.GetFile("Quests/quests_players");
            Quest_Vendors = Interface.Oxide.DataFileSystem.GetFile("Quests/quests_vendors");
            Item_Names = Interface.Oxide.DataFileSystem.GetFile("Quests/quests_itemnames");
            lang.RegisterMessages(Localization, this);
        }

        void OnServerInitialized()
        {
            LoadVariables();
            LoadData();

            QUI.disableFade = configData.DisableUI_FadeIn;
            textPrimary = $"<color={configData.Colors.TextColor_Primary}>";
            textSecondary = $"<color={configData.Colors.TextColor_Secondary}>";

            ItemDefs = ItemManager.itemList.ToDictionary(i => i.shortname);
            FillObjectiveList();
            AddMapIcons();
            timer.Once(900, () => SaveLoop());
        }

        void Unload()
        {
            foreach (var player in BasePlayer.activePlayerList)
                DestroyUI(player);
            SavePlayerData();
        }

        void OnPlayerConnected(BasePlayer player)
        {
            if (configData.KeybindOptions.Autoset_KeyBind)
            {
                if (!string.IsNullOrEmpty(configData.KeybindOptions.KeyBind_Key))
                {
                    player.Command("bind " + configData.KeybindOptions.KeyBind_Key + " QUI_OpenQuestMenu");
                }
            }
        }

        #region Objective Hooks

        //Kill
        void OnEntityDeath(BaseCombatEntity entity, HitInfo info)
        {
            try
            {
                if (entity == null || info == null) return;
                string entname = entity?.ShortPrefabName;
                if (entname == "testridablehorse")
                {
                    entname = "horse";
                }

                if ((entname.Contains("scientist")) && (!entname.Contains("corpse")))
                {
                    entname = "scientist";
                }

                BasePlayer player = null;

                if (info.InitiatorPlayer != null)
                    player = info.InitiatorPlayer;
                else if (entity.GetComponent<BaseHelicopter>() != null)
                    player = BasePlayer.FindByID(GetLastAttacker(entity.net.ID));

                if (player != null)
                {
                    if (entity.ToPlayer() != null && entity.ToPlayer() == player) return;
                    if (isPlaying(player)) return;
                    if (hasQuests(player.userID) && isQuestItem(player.userID, entname, QuestType.Kill))
                        ProcessProgress(player, QuestType.Kill, entname);
                }
            }
            catch (Exception ex)
            {
                PrintWarning("Error at hook OnEntityDeath:\n" + ex);
            }
        }

        void OnEntityTakeDamage(BaseCombatEntity victim, HitInfo info)
        {
            if (victim.GetComponent<BaseHelicopter>() != null && info?.Initiator?.ToPlayer() != null)
            {
                var heli = victim.GetComponent<BaseHelicopter>();
                var player = info.Initiator.ToPlayer();
                if (isPlaying(player)) return;
                NextTick(() =>
                {
                    if (heli == null) return;
                    if (!HeliAttackers.ContainsKey(heli.net.ID))
                        HeliAttackers.Add(heli.net.ID, new Dictionary<ulong, int>());
                    if (!HeliAttackers[heli.net.ID].ContainsKey(player.userID))
                        HeliAttackers[heli.net.ID].Add(player.userID, 0);
                    HeliAttackers[heli.net.ID][player.userID]++;
                });
            }
        }

        // Gather
        void OnDispenserGather(ResourceDispenser dispenser, BaseEntity entity, Item item)
        {
            BasePlayer player = entity?.ToPlayer();
            if (player != null)
                if (hasQuests(player.userID) && isQuestItem(player.userID, item.info.shortname, QuestType.Gather))
                    ProcessProgress(player, QuestType.Gather, item.info.shortname, item.amount);
        }

        void OnDispenserBonus(ResourceDispenser dispenser, BaseEntity entity, Item item) => OnDispenserGather(dispenser, entity, item);

        void OnGrowableGather(GrowableEntity growable, Item item, BasePlayer player)
        {
            if (player != null)
                if (hasQuests(player.userID) && isQuestItem(player.userID, item.info.shortname, QuestType.Gather))
                    ProcessProgress(player, QuestType.Gather, item.info.shortname, item.amount);
        }

        void OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)
        {
            if (player != null)
                foreach (ItemAmount itemAmount in collectible.itemList)
                    if (hasQuests(player.userID) && isQuestItem(player.userID, itemAmount.itemDef.shortname, QuestType.Gather))
                        ProcessProgress(player, QuestType.Gather, itemAmount.itemDef.shortname, (int)itemAmount.amount);
        }

        //Craft
        void OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter crafter)
        {
            var player = crafter.owner;
            if (player != null)
                if (hasQuests(player.userID) && isQuestItem(player.userID, item.info.shortname, QuestType.Craft))
                    ProcessProgress(player, QuestType.Craft, item.info.shortname, item.amount);
        }

        //Loot
        void OnItemAddedToContainer(ItemContainer container, Item item)
        {
            if (Looters.ContainsKey(item.uid))
            {
                if (container.playerOwner != null)
                {
                    if (Looters[item.uid] != container.playerOwner.userID)
                    {
                        if (hasQuests(container.playerOwner.userID) && isQuestItem(container.playerOwner.userID, item.info.shortname, QuestType.Loot))
                        {
                            ProcessProgress(container.playerOwner, QuestType.Loot, item.info.shortname, item.amount);
                            Looters.Remove(item.uid);
                        }
                    }
                }
            }
            else if (container.playerOwner != null) Looters.Add(item.uid, container.playerOwner.userID);
        }

        void OnItemRemovedFromContainer(ItemContainer container, Item item)
        {
            ulong id = 0U;
            if (container.entityOwner != null)
                id = container.entityOwner.OwnerID;
            else if (container.playerOwner != null)
                id = container.playerOwner.userID;

            if (!Looters.ContainsKey(item.uid))
                Looters.Add(item.uid, id);
        }

        // Delivery and Vendors
        void OnUseNPC(BasePlayer npc, BasePlayer player)
        {
            if (player == null || npc == null) return;
            CheckPlayerEntry(player);
            var npcID = npc.UserIDString;
            if (vendors.QuestVendors.ContainsKey(npcID) && configData.UseNPCVendors)
            {
                CreateMenu(player);
                return;
            }

            if (vendors.DeliveryVendors.ContainsKey(npcID))
            {
                if (hasQuests(player.userID) && PlayerProgress[player.userID].CurrentDelivery.TargetID == npc.UserIDString)
                    AcceptDelivery(player, npcID, 1);

                if (hasQuests(player.userID) && string.IsNullOrEmpty(PlayerProgress[player.userID].CurrentDelivery.TargetID))
                    AcceptDelivery(player, npcID);
                else SendMSG(player, LA("delInprog", player.UserIDString), LA("Quests", player.UserIDString));
            }
        }

        #endregion

        object OnPlayerChat(BasePlayer player, string message)
        {
            if (BetterChat) return null;
            if (player == null) return null;

            if (ActiveEditors.ContainsKey(player.userID) || ActiveCreations.ContainsKey(player.userID) || AddVendor.ContainsKey(player.userID))
            {
                QuestChat(player, message.Split(' '));
                return false;
            }

            return null;
        }

        object OnBetterChat(Dictionary<string, object> dict)
        {
            var player = (dict["Player"] as IPlayer).Object as BasePlayer;
            if (player == null) return null;
            string message = dict["Message"].ToString();
            if (ActiveEditors.ContainsKey(player.userID) || ActiveCreations.ContainsKey(player.userID) || AddVendor.ContainsKey(player.userID))
            {
                QuestChat(player, message.Split(' '));
                dict["CancelOption"] = 2;
                return dict;
            }

            return dict;
        }

        void QuestChat(BasePlayer player, string[] arg)
        {
            bool isEditing = false;
            bool isCreating = false;
            QuestCreator Creator = new QuestCreator();
            QuestEntry Quest = new QuestEntry();

            // remove all html codes from the message (needed for colored chat messages)
            System.Text.RegularExpressions.Regex rmHTML = new System.Text.RegularExpressions.Regex("<[^>]*>");
            var args = rmHTML.Replace(string.Join(" ", arg), "");
            var argsForNumbers = rmHTML.Replace(arg[0], "");

            if (ActiveEditors.ContainsKey(player.userID))
            {
                isEditing = true;
                Creator = ActiveEditors[player.userID];
                Quest = Creator.entry;
            }
            else if (ActiveCreations.ContainsKey(player.userID))
            {
                isCreating = true;
                Creator = ActiveCreations[player.userID];
                Quest = Creator.entry;
            }

            if (AddVendor.ContainsKey(player.userID) && string.Join(" ", arg).Contains("exit"))
            {
                ExitQuest(player, true);
                return;
            }

            if (!isEditing && !isCreating)
                return;

            if (args.Contains("exit"))
            {
                ExitQuest(player, isCreating);
                return;
            }

            if (args.Contains("quest item"))
            {
                var item = GetItem(player);
                if (item != null)
                {
                    if (Creator.type != QuestType.Delivery)
                    {
                        Quest.Rewards.Add(item);
                        Creator.partNum++;
                        if (isCreating)
                            CreationHelp(player, 7);
                        else if (isEditing)
                        {
                            SaveRewardsEdit(player);
                            CreationHelp(player, 10);
                        }
                    }
                    else
                    {
                        Creator.deliveryInfo.Reward = item;
                        DeliveryHelp(player, 4);
                    }
                }
                else SendMSG(player, $"{LA("noAItem", player.UserIDString)}'quest item'", LA("QC", player.UserIDString));

                return;
            }

            switch (Creator.partNum)
            {
                case 0:
                    foreach (var type in questData.Quest)
                    {
                        if (type.Value.ContainsKey(args))
                        {
                            SendMSG(player, LA("nameExists", player.UserIDString), LA("QC", player.UserIDString));
                            return;
                        }
                    }

                    Quest.QuestName = args;
                    SendMSG(player, args, "Name:");
                    Creator.partNum++;
                    if (isCreating)
                        CreationHelp(player, 1);
                    else CreationHelp(player, 6);
                    return;
                case 2:
                    {
                        int amount;
                        if (!int.TryParse(argsForNumbers, out amount))
                        {
                            SendMSG(player, LA("objAmount", player.UserIDString), LA("QC", player.UserIDString));
                            return;
                        }

                        Quest.AmountRequired = amount;
                        SendMSG(player, argsForNumbers, LA("OA", player.UserIDString));
                        Creator.partNum++;
                        if (isCreating)
                            CreationHelp(player, 3);
                        else CreationHelp(player, 6);
                    }
                    return;
                case 3:
                    {
                        if (Creator.type == QuestType.Delivery)
                        {
                            Creator.deliveryInfo.Description = args;
                            SendMSG(player, args, LA("Desc", player.UserIDString));
                            DeliveryHelp(player, 6);
                            return;
                        }

                        Quest.Description = args;
                        SendMSG(player, args, LA("Desc", player.UserIDString));
                        Creator.partNum++;
                        if (isCreating)
                            CreationHelp(player, 4);
                        else CreationHelp(player, 6);
                    }
                    return;
                case 5:
                    {
                        if (Creator.type == QuestType.Delivery)
                        {
                            float amount;
                            if (!float.TryParse(argsForNumbers, out amount))
                            {
                                SendMSG(player, LA("noRM", player.UserIDString), LA("QC", player.UserIDString));
                                return;
                            }

                            Creator.deliveryInfo.Multiplier = amount;

                            SendMSG(player, argsForNumbers, LA("RM", player.UserIDString));
                            Creator.partNum++;
                            DeliveryHelp(player, 5);
                        }
                        else
                        {
                            int amount;
                            if (!int.TryParse(argsForNumbers, out amount))
                            {
                                SendMSG(player, LA("noRA", player.UserIDString), LA("QC", player.UserIDString));
                                return;
                            }

                            Creator.item.Amount = amount;
                            Quest.Rewards.Add(Creator.item);
                            Creator.item = new RewardItem();
                            SendMSG(player, argsForNumbers, LA("RA", player.UserIDString));
                            Creator.partNum++;
                            if (isCreating)
                                CreationHelp(player, 7);
                            else if (isEditing)
                            {
                                SaveRewardsEdit(player);
                            }
                        }

                        return;
                    }
                case 6:
                    {
                        int amount;
                        if (!int.TryParse(argsForNumbers, out amount))
                        {
                            SendMSG(player, LA("noCD", player.UserIDString), LA("QC", player.UserIDString));
                            return;
                        }

                        Creator.entry.Cooldown = amount;
                        SendMSG(player, argsForNumbers, LA("CD1", player.UserIDString));
                        CreationHelp(player, 6);
                    }
                    return;
                default:
                    break;
            }
        }

        #endregion

        #region External Calls

        private bool isPlaying(BasePlayer player)
        {
            if (EventManager)
            {
                var inEvent = EventManager?.Call("isPlaying", player);
                if (inEvent is bool && (bool)inEvent)
                    return true;
            }

            return false;
        }

        private void CloseMap(BasePlayer player)
        {
            if (LustyMap)
            {
                LustyMap.Call("DisableMaps", player);
            }
        }

        private void OpenMap(BasePlayer player)
        {
            if (LustyMap)
            {
                LustyMap.Call("EnableMaps", player);
            }
        }

        private void AddMapMarker(float x, float z, string name, string icon = "special", float r = 0)
        {
            if (LustyMap)
                LustyMap.Call("AddMarker", x, z, name, icon);
        }

        private void RemoveMapMarker(string name)
        {
            if (LustyMap)
                LustyMap.Call("RemoveMarker", name);
        }

        private object CanTeleport(BasePlayer player)
        {
            if (!PlayerProgress.ContainsKey(player.userID)) return null;

            if (!string.IsNullOrEmpty(PlayerProgress[player.userID].CurrentDelivery.TargetID))
            {
                return LA("NoTP", player.UserIDString);
            }
            else
                return null;
        }

        #endregion

        #region Objective Lists

        private void FillObjectiveList()
        {
            AllObjectives.Add(QuestType.Loot, new List<string>());
            AllObjectives.Add(QuestType.Craft, new List<string>());
            AllObjectives.Add(QuestType.Kill, new List<string>());
            AllObjectives.Add(QuestType.Gather, new List<string>());
            AllObjectives.Add(QuestType.Delivery, new List<string>());
            GetAllCraftables();
            GetAllItems();
            GetAllKillables();
            GetAllResources();
            foreach (var category in AllObjectives)
                category.Value.Sort();

            if (itemNames.DisplayNames == null || itemNames.DisplayNames.Count < 1)
            {
                foreach (var item in ItemDefs)
                {
                    if (!DisplayNames.ContainsKey(item.Key))
                        DisplayNames.Add(item.Key, item.Value.displayName.translated);
                }

                SaveDisplayNames();
            }
            else DisplayNames = itemNames.DisplayNames;
        }

        private void GetAllItems()
        {
            foreach (var item in ItemManager.itemList)
                AllObjectives[QuestType.Loot].Add(item.shortname);
        }

        private void GetAllCraftables()
        {
            foreach (var bp in ItemManager.bpList)
                if (bp.userCraftable)
                    AllObjectives[QuestType.Craft].Add(bp.targetItem.shortname);
        }

        private void GetAllResources()
        {
            AllObjectives[QuestType.Gather] = new List<string>
            {
                "wood",
                "stones",
                "metal.ore",
                "hq.metal.ore",
                "sulfur.ore",
                "cloth",
                "bone.fragments",
                "crude.oil",
                "fat.animal",
                "leather",
                "skull.wolf",
                "skull.human",
                "chicken.raw",
                "mushroom",
                "meat.boar",
                "bearmeat",
                "humanmeat.raw",
                "wolfmeat.raw"
            };
        }

        private void GetAllKillables()
        {
            AllObjectives[QuestType.Kill] = new List<string>
            {
                "bear",
                "boar",
                "bradleyapc",
                "chicken",
                "horse",
                "stag",
                "wolf",
                "autoturret_deployed",
                "patrolhelicopter",
                "player",
                "scientist",
                "murderer",
                "tunneldweller",
                "underwaterdweller",
                "scarecrow",
                "simpleshark"
            };
            DisplayNames.Add("bear", "Bear");
            DisplayNames.Add("boar", "Boar");
            DisplayNames.Add("bradleyapc", "BradleyAPC");
            DisplayNames.Add("chicken", "Chicken");
            DisplayNames.Add("horse", "Horse");
            DisplayNames.Add("stag", "Stag");
            DisplayNames.Add("wolf", "Wolf");
            DisplayNames.Add("autoturret_deployed", "Auto-Turret");
            DisplayNames.Add("patrolhelicopter", "Helicopter");
            DisplayNames.Add("player", "Player");
            DisplayNames.Add("scientist", "Scientist");
            DisplayNames.Add("murderer", "Murderer");
            DisplayNames.Add("tunneldweller", "Tunneldweller");
            DisplayNames.Add("underwaterdweller", "Underwater Dweller");
            DisplayNames.Add("scarecrow", "Scarecrow");
            DisplayNames.Add("simpleshark", "Shark");
        }

        #endregion

        #region Functions

        private bool isAdmin(BasePlayer player)
        {
            if (configData.UseOxidePermissions == true && permission.UserHasPermission(player.UserIDString, permission_manage) || player.IsAdmin && configData.UsePlayerIsAdmin == true) return true;
            else return false;
        }

        void AddMapIcons()
        {
            int deliveryCount = 1;
            foreach (var vendor in vendors.DeliveryVendors)
            {
                AddMapMarker(vendor.Value.Info.x, vendor.Value.Info.z, vendor.Value.Info.Name, $"{configData.LustyMapIntegration.Icon_Delivery}_{deliveryCount}.png");
                ++deliveryCount;
            }

            foreach (var vendor in vendors.QuestVendors)
            {
                AddMapMarker(vendor.Value.x, vendor.Value.z, vendor.Value.Name, $"{configData.LustyMapIntegration.Icon_Vendor}.png");
            }
        }

        private void ProcessProgress(BasePlayer player, QuestType questType, string type, int amount = 0)
        {
            if (string.IsNullOrEmpty(type)) return;
            var data = PlayerProgress[player.userID];
            if (data.RequiredItems.Count > 0)
            {
                foreach (var entry in data.Quests.Where(x => x.Value.Status == QuestStatus.Pending))
                {
                    var quest = GetQuest(entry.Key);
                    if (quest != null)
                    {
                        if (type == quest.Objective)
                        {
                            if (amount > 0)
                            {
                                var amountRequired = quest.AmountRequired - entry.Value.AmountCollected;
                                if (amount > amountRequired)
                                    amount = amountRequired;
                                entry.Value.AmountCollected += amount;

                                if (quest.ItemDeduction)
                                    TakeQuestItem(player, type, amount);
                            }
                            else entry.Value.AmountCollected++;

                            if (entry.Value.AmountCollected >= quest.AmountRequired)
                                CompleteQuest(player, entry.Key);
                            return;
                        }
                    }
                }
            }
        }

        private void TakeQuestItem(BasePlayer player, string item, int amount)
        {
            if (ItemDefs.ContainsKey(item))
            {
                var itemDef = ItemDefs[item];
                NextTick(() => player.inventory.Take(null, itemDef.itemid, amount));
            }
            else PrintWarning($"Unable to find definition for: {item}.");
        }

        private void CompleteQuest(BasePlayer player, string questName)
        {
            var data = PlayerProgress[player.userID].Quests[questName];
            var items = PlayerProgress[player.userID].RequiredItems;
            var quest = GetQuest(questName);
            if (quest != null)
            {
                data.Status = QuestStatus.Completed;
                data.ResetTime = GrabCurrentTime() + (quest.Cooldown * 60);

                for (int i = 0; i < items.Count; i++)
                {
                    if (items[i].ShortName == quest.Objective && items[i].Type == data.Type)
                    {
                        items.Remove(items[i]);
                        break;
                    }
                }

                SendMSG(player, "", $"{LA("qComple", player.UserIDString)} {questName}. {LA("claRew", player.UserIDString)}");
                PlayerChallenges?.Call("CompletedQuest", player);
            }
        }

        private ItemDefinition FindItemDefinition(string shortname)
        {
            ItemDefinition itemDefinition;
            return ItemDefs.TryGetValue(shortname, out itemDefinition) ? itemDefinition : null;
        }

        private string GetRewardString(List<RewardItem> entry)
        {
            var rewards = "";
            int i = 1;
            foreach (var item in entry)
            {
                rewards = rewards + $"{(int)item.Amount}x {item.DisplayName}";
                if (i < entry.Count)
                    rewards = rewards + ", ";
                i++;
            }

            return rewards;
        }

        private bool GiveReward(BasePlayer player, List<RewardItem> rewards)
        {
            foreach (var reward in rewards)
            {
                if (reward.isCoins && Economics)
                {
                    Economics.Call("Deposit", player.UserIDString, (double)reward.Amount);
                }
                else if (reward.isRP && ServerRewards)
                {
                    ServerRewards.Call("AddPoints", player.userID, (int)reward.Amount);
                }
                else if (reward.isHuntXP)
                {
                    HuntRPG?.Call("GiveEXP", player, (int)reward.Amount);
                }
                else
                {
                    if (string.IsNullOrEmpty(reward.ShortName)) return true;

                    var definition = FindItemDefinition(reward.ShortName);
                    if (definition != null)
                    {
                        // Use object pooling for retrieving player's inventory items
                        List<Item> itemList = Pool.Get<List<Item>>();
                        player.inventory.GetAllItems(itemList);

                        // Check if the player's inventory has enough space
                        if (itemList.Count >= 30)
                        {
                            Pool.FreeUnmanaged<Item>(ref itemList);
                            return false;
                        }

                        // Create the item and add it to the player's inventory
                        var item = ItemManager.Create(definition, (int)reward.Amount, reward.Skin);
                        if (item != null)
                        {
                            player.inventory.GiveItem(item, player.inventory.containerMain);
                        }

                        // Free the pooled list after usage
                        Pool.FreeUnmanaged<Item>(ref itemList);
                    }
                    else
                    {
                        PrintWarning($"Quests: Error building item {reward.ShortName} for {player.displayName}");
                    }
                }
            }

            return true;
        }

        private void ReturnItems(BasePlayer player, string itemname, int amount)
        {
            if (amount > 0)
            {
                var definition = FindItemDefinition(itemname);
                if (definition != null)
                {
                    var item = ItemManager.Create(definition, amount);
                    if (item != null)
                    {
                        player.inventory.GiveItem(item);
                        PopupMessage(player, $"{LA("qCancel", player.UserIDString)} {item.amount}x {item.info.displayName.translated} {LA("rewRet", player.UserIDString)}");
                    }
                }
            }
        }

        private RewardItem GetItem(BasePlayer player)
        {
            Item item = player.GetActiveItem();
            if (item == null) return null;
            var newItem = new RewardItem
            {
                Amount = item.amount,
                DisplayName = DisplayNames[item.info.shortname],
                ID = item.info.itemid,
                ShortName = item.info.shortname,
                Skin = item.skin
            };
            return newItem;
        }

        private bool hasQuests(ulong player)
        {
            try
            {
                if (player.IsSteamId() && PlayerProgress.ContainsKey(player))
                {
                    return true;
                }

                return false;
            }
            catch
            {
                Puts($"Error checking quests for {player}");
                return false;
            }
        }

        private bool isQuestItem(ulong player, string name, QuestType type)
        {
            var data = PlayerProgress[player].RequiredItems;
            for (int i = 0; i < data.Count; i++)
            {
                if (data[i].ShortName == name && data[i].Type == type)
                    return true;
            }

            return false;
        }

        private void CheckPlayerEntry(BasePlayer player)
        {
            if (!PlayerProgress.ContainsKey(player.userID))
                PlayerProgress.Add(player.userID, new PlayerQuestData());
        }

        private object GetQuestType(string name)
        {
            foreach (var entry in Quest)
                if (entry.Value.ContainsKey(name))
                    return entry.Key;
            return null;
        }

        private QuestEntry GetQuest(string name)
        {
            var type = GetQuestType(name);
            if (type != null)
            {
                foreach (var entry in questData.Quest[(QuestType)type])
                {
                    if (entry.Key == name)
                        return entry.Value;
                }
            }

            PrintWarning($"Error retrieving quest info for: {name}");
            return null;
        }

        private void SaveQuest(BasePlayer player, bool isCreating)
        {
            QuestCreator Creator;
            QuestEntry Quest;

            if (isCreating)
                Creator = ActiveCreations[player.userID];
            else Creator = ActiveEditors[player.userID];
            Quest = Creator.entry;

            if (isCreating)
            {
                if (Creator.type == QuestType.Delivery)
                {
                    var npc = BasePlayer.FindByID(ulong.Parse(Creator.deliveryInfo.Info.ID));
                    if (npc != null)
                    {
                        npc.displayName = Creator.deliveryInfo.Info.Name;
                        npc.SendNetworkUpdateImmediate();
                    }

                    vendors.DeliveryVendors.Add(Creator.deliveryInfo.Info.ID, Creator.deliveryInfo);
                    AddMapMarker(Creator.deliveryInfo.Info.x, Creator.deliveryInfo.Info.z, Creator.deliveryInfo.Info.Name, $"{configData.LustyMapIntegration.Icon_Delivery}_{vendors.DeliveryVendors.Count}.png");
                    AddVendor.Remove(player.userID);
                    SaveVendorData();
                    DestroyUI(player);
                    if (vendors.DeliveryVendors.Count < 2)
                        PopupMessage(player, LA("minDV", player.UserIDString));
                    SendMSG(player, LA("DVSucc", player.UserIDString), LA("QC", player.UserIDString));
                    OpenMap(player);
                    return;
                }
                else questData.Quest[Creator.type].Add(Quest.QuestName, Quest);

                ActiveCreations.Remove(player.userID);
            }
            else
            {
                questData.Quest[Creator.type].Remove(Creator.oldEntry);
                questData.Quest[Creator.type].Add(Quest.QuestName, Quest);
                ActiveEditors.Remove(player.userID);
            }

            DestroyUI(player);
            SaveQuestData();
            SendMSG(player, $"{LA("saveQ", player.UserIDString)} {Quest.QuestName}", LA("QC", player.UserIDString));
        }

        private void SaveRewardsEdit(BasePlayer player)
        {
            QuestCreator Creator = ActiveEditors[player.userID];
            QuestEntry Quest = Creator.entry;
            questData.Quest[Creator.type].Remove(Creator.entry.QuestName);
            questData.Quest[Creator.type].Add(Quest.QuestName, Quest);

            DestroyUI(player);
            SaveQuestData();
            CreationHelp(player, 10);
            SendMSG(player, $"{LA("saveQ", player.UserIDString)} {Quest.QuestName}", LA("QC", player.UserIDString));
        }

        private void ExitQuest(BasePlayer player, bool isCreating)
        {
            if (isCreating)
                ActiveCreations.Remove(player.userID);
            else ActiveEditors.Remove(player.userID);

            SendMSG(player, LA("QCCancel", player.UserIDString), LA("QC", player.UserIDString));
            DestroyUI(player);
        }

        private void RemoveQuest(string questName)
        {
            var Quest = GetQuest(questName);
            if (Quest == null) return;
            var Type = (QuestType)GetQuestType(questName);
            questData.Quest[Type].Remove(questName);

            foreach (var player in PlayerProgress)
            {
                if (player.Value.Quests.ContainsKey(questName))
                    player.Value.Quests.Remove(questName);
            }

            if (vendors.DeliveryVendors.ContainsKey(Quest.Objective))
                vendors.DeliveryVendors.Remove(Quest.Objective);
            if (vendors.QuestVendors.ContainsKey(Quest.Objective))
                vendors.QuestVendors.Remove(Quest.Objective);

            SaveQuestData();
            SaveVendorData();
        }

        private ulong GetLastAttacker(NetworkableId id)
        {
            int hits = 0;
            ulong majorityPlayer = 0U;
            if (HeliAttackers.ContainsKey(id))
            {
                foreach (var score in HeliAttackers[id])
                {
                    if (score.Value > hits)
                        majorityPlayer = score.Key;
                }
            }

            return majorityPlayer;
        }

        private string GetTypeDescription(QuestType type)
        {
            switch (type)
            {
                case QuestType.Kill:
                    return LA("KillOBJ");
                case QuestType.Craft:
                    return LA("CraftOBJ");
                case QuestType.Gather:
                    return LA("GatherOBJ");
                case QuestType.Loot:
                    return LA("LootOBJ");
                case QuestType.Delivery:
                    return LA("DelvOBJ");
            }

            return "";
        }

        private QuestType ConvertStringToType(string type)
        {
            switch (type)
            {
                case "gather":
                case "Gather":
                    return QuestType.Gather;
                case "loot":
                case "Loot":
                    return QuestType.Loot;
                case "craft":
                case "Craft":
                    return QuestType.Craft;
                case "delivery":
                case "Delivery":
                    return QuestType.Delivery;
                default:
                    return QuestType.Kill;
            }
        }

        private string isNPCRegistered(string ID)
        {
            if (vendors.QuestVendors.ContainsKey(ID)) return LA("aQVReg");
            if (vendors.DeliveryVendors.ContainsKey(ID)) return LA("aDVReg");
            return null;
        }

        static double GrabCurrentTime() => DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1, 0, 0, 0)).TotalSeconds;

        private BasePlayer FindEntity(BasePlayer player)
        {
            var currentRot = Quaternion.Euler(player.serverInput.current.aimAngles) * Vector3.forward;
            var rayResult = Ray(player, currentRot);
            if (rayResult is BasePlayer)
            {
                var ent = rayResult as BasePlayer;
                return ent;
            }

            return null;
        }

        private object Ray(BasePlayer player, Vector3 Aim)
        {
            var hits = Physics.RaycastAll(player.transform.position + new Vector3(0f, 1.5f, 0f), Aim);
            float distance = 50f;
            object target = null;

            foreach (var hit in hits)
            {
                if (hit.collider.GetComponentInParent<BaseEntity>() != null)
                {
                    if (hit.distance < distance)
                    {
                        distance = hit.distance;
                        target = hit.collider.GetComponentInParent<BaseEntity>();
                    }
                }
            }

            return target;
        }

        private void SetVendorName()
        {
            foreach (var npc in vendors.DeliveryVendors)
            {
                var player = BasePlayer.FindByID(ulong.Parse(npc.Key));
                if (player != null)
                {
                    player.displayName = npc.Value.Info.Name;
                }
            }

            foreach (var npc in vendors.QuestVendors)
            {
                var player = BasePlayer.FindByID(ulong.Parse(npc.Key));
                if (player != null)
                {
                    player.displayName = npc.Value.Name;
                }
            }
        }

        private void RemoveVendor(BasePlayer player, string ID, bool isVendor)
        {
            if (isVendor)
            {
                RemoveMapMarker(vendors.QuestVendors[ID].Name);
                vendors.QuestVendors.Remove(ID);

                int i = 1;
                foreach (var npc in vendors.QuestVendors)
                {
                    RemoveMapMarker(npc.Value.Name);
                    AddMapMarker(npc.Value.x, npc.Value.z, npc.Value.Name, $"{configData.LustyMapIntegration.Icon_Vendor}.png");
                    i++;
                }
            }
            else
            {
                RemoveMapMarker(vendors.DeliveryVendors[ID].Info.Name);
                vendors.DeliveryVendors.Remove(ID);

                int i = 1;
                foreach (var npc in vendors.DeliveryVendors)
                {
                    RemoveMapMarker(npc.Value.Info.Name);
                    AddMapMarker(npc.Value.Info.x, npc.Value.Info.z, npc.Value.Info.Name, $"{configData.LustyMapIntegration.Icon_Delivery}_{i}.png");
                    i++;
                }

                foreach (var user in PlayerProgress)
                {
                    if (user.Value.Quests.ContainsKey(ID))
                        user.Value.Quests.Remove(ID);
                }
            }

            DeleteNPCMenu(player);
            PopupMessage(player, $"You have successfully removed the npc with ID: {ID}");
            SaveVendorData();
        }

        private string GetRandomNPC(string ID)
        {
            List<string> npcIDs = vendors.DeliveryVendors.Keys.ToList();
            List<string> withoutSelected = npcIDs;
            if (withoutSelected.Contains(ID))
                withoutSelected.Remove(ID);
            var randNum = UnityEngine.Random.Range(0, withoutSelected.Count - 1);
            return withoutSelected[randNum];
        }

        private string LA(string key, string userID = null) => lang.GetMessage(key, this, userID);

        #endregion

        #region UI

        private void CreateMenu(BasePlayer player)
        {
            CloseMap(player);

            var MenuElement = QUI.CreateElementContainer(UIMain, QUI.Color(configData.Colors.Background_Dark.Color, configData.Colors.Background_Dark.Alpha), "0 0", "0.12 1");
            QUI.CreatePanel(ref MenuElement, UIMain, QUI.Color(configData.Colors.Background_Light.Color, configData.Colors.Background_Light.Alpha), "0.05 0.01", "0.95 0.99", true);
            QUI.CreateLabel(ref MenuElement, UIMain, "", $"{textPrimary}Quests</color>", 30, "0.05 0.9", "0.95 1");
            int i = 0;
            CreateMenuButton(ref MenuElement, UIMain, LA("Kill", player.UserIDString), "QUI_ChangeElement kill", i); i++;
            CreateMenuButton(ref MenuElement, UIMain, LA("Gather", player.UserIDString), "QUI_ChangeElement gather", i); i++;
            CreateMenuButton(ref MenuElement, UIMain, LA("Loot", player.UserIDString), "QUI_ChangeElement loot", i); i++;
            CreateMenuButton(ref MenuElement, UIMain, LA("Craft", player.UserIDString), "QUI_ChangeElement craft", i); i++;
            i++;
            if (HumanNPC)
                CreateMenuButton(ref MenuElement, UIMain, LA("Delivery", player.UserIDString), "QUI_ChangeElement delivery", i); i++;
            CreateMenuButton(ref MenuElement, UIMain, LA("Your Quests", player.UserIDString), "QUI_ChangeElement personal", i); i++;

            if (isAdmin(player)) QUI.CreateButton(ref MenuElement, UIMain, QUI.Color(configData.Colors.Button_Accept.Color, configData.Colors.Button_Accept.Alpha), LA("Create Quest", player.UserIDString), 18, "0.1 0.16", "0.9 0.215", "QUI_ChangeElement creation");

            QUI.CreateButton(ref MenuElement, UIMain, QUI.Color(configData.Colors.Button_Standard.Color, configData.Colors.Button_Standard.Alpha), LA("Close", player.UserIDString), 18, "0.1 0.03", "0.9 0.085", "QUI_DestroyAll");
            CuiHelper.AddUi(player, MenuElement);
        }

        private void CreateEmptyMenu(BasePlayer player)
        {
            CloseMap(player);

            var MenuElement = QUI.CreateElementContainer(UIMain, QUI.Color(configData.Colors.Background_Dark.Color, configData.Colors.Background_Dark.Alpha), "0 0", "0.12 1");
            QUI.CreatePanel(ref MenuElement, UIMain, QUI.Color(configData.Colors.Background_Light.Color, configData.Colors.Background_Light.Alpha), "0.05 0.01", "0.95 0.99", true);
            QUI.CreateLabel(ref MenuElement, UIMain, "", $"{textPrimary}Quests</color>", 30, "0.05 0.9", "0.95 1");
            CreateMenuButton(ref MenuElement, UIMain, LA("Your Quests", player.UserIDString), "QUI_ChangeElement personal", 4);

            QUI.CreateButton(ref MenuElement, UIMain, QUI.Color(configData.Colors.Button_Standard.Color, configData.Colors.Button_Standard.Alpha), LA("Close", player.UserIDString), 18, "0.1 0.03", "0.9 0.085", "QUI_DestroyAll");
            CuiHelper.AddUi(player, MenuElement);
        }

        private void CreateMenuButton(ref CuiElementContainer container, string panelName, string buttonname, string command, int number)
        {
            Vector2 dimensions = new Vector2(0.8f, 0.055f);
            Vector2 origin = new Vector2(0.1f, 0.75f);
            Vector2 offset = new Vector2(0, (0.01f + dimensions.y) * number);

            Vector2 posMin = origin - offset;
            Vector2 posMax = posMin + dimensions;

            QUI.CreateButton(ref container, panelName, QUI.Color(configData.Colors.Button_Standard.Color, configData.Colors.Button_Standard.Alpha), buttonname, 18, $"{posMin.x} {posMin.y}", $"{posMax.x} {posMax.y}", command);
        }

        private void ListElement(BasePlayer player, QuestType type, int page = 0)
        {
            DestroyEntries(player);
            var Main = QUI.CreateElementContainer(UIPanel, QUI.Color(configData.Colors.Background_Dark.Color, configData.Colors.Background_Dark.Alpha), "0.12 0", "1 1");
            QUI.CreatePanel(ref Main, UIPanel, QUI.Color(configData.Colors.Background_Light.Color, configData.Colors.Background_Light.Alpha), "0.01 0.01", "0.99 0.99", true);
            QUI.CreateLabel(ref Main, UIPanel, "", GetTypeDescription(type), 16, "0.1 0.93", "0.9 0.99");
            QUI.CreateLabel(ref Main, UIPanel, "1 1 1 0.015", type.ToString().ToUpper(), 200, "0.01 0.01", "0.99 0.99");
            var quests = Quest[type];
            if (quests.Count > 16)
            {
                var maxpages = (quests.Count - 1) / 16 + 1;
                if (page < maxpages - 1)
                    QUI.CreateButton(ref Main, UIPanel, QUI.Color(configData.Colors.Button_Standard.Color, configData.Colors.Button_Standard.Alpha), LA("Next", player.UserIDString), 16, "0.86 0.94", "0.97 0.98", $"QUI_ChangeElement listpage {type} {page + 1}");
                if (page > 0)
                    QUI.CreateButton(ref Main, UIPanel, QUI.Color(configData.Colors.Button_Standard.Color, configData.Colors.Button_Standard.Alpha), LA("Back", player.UserIDString), 16, "0.03 0.94", "0.14 0.98", $"QUI_ChangeElement listpage {type} {page - 1}");
            }

            int maxentries = (16 * (page + 1));
            if (maxentries > quests.Count)
                maxentries = quests.Count;
            int rewardcount = 16 * page;
            List<string> questNames = new List<string>();
            foreach (var entry in Quest[type])
                questNames.Add(entry.Key);

            if (quests.Count == 0)
                QUI.CreateLabel(ref Main, UIPanel, "", $"{textPrimary}{LA("noQ", player.UserIDString)} {type.ToString().ToLower()} {LA("quests", player.UserIDString)} </color>", 24, "0 0.82", "1 0.9");

            CuiHelper.AddUi(player, Main);

            int i = 0;
            for (int n = rewardcount; n < maxentries; n++)
            {
                CreateQuestEntry(player, quests[questNames[n]], i);
                i++;
            }
        }

        private void CreateQuestEntry(BasePlayer player, QuestEntry entry, int num)
        {
            Vector2 posMin = CalcQuestPos(num);
            Vector2 dimensions = new Vector2(0.21f, 0.22f);
            Vector2 posMax = posMin + dimensions;

            var panelName = UIEntry + num;
            AddUIString(player, panelName);

            var questEntry = QUI.CreateElementContainer(panelName, "0 0 0 0", $"{posMin.x} {posMin.y}", $"{posMax.x} {posMax.y}");
            QUI.CreatePanel(ref questEntry, panelName, QUI.Color(configData.Colors.Button_Standard.Color, configData.Colors.Button_Standard.Alpha), $"0 0", $"1 1");

            string buttonCommand = "";
            string buttonText = "";
            string buttonColor = "";
            QuestStatus status = QuestStatus.Open;
            var prog = PlayerProgress[player.userID].Quests;
            if (prog.ContainsKey(entry.QuestName))
            {
                status = prog[entry.QuestName].Status;
                switch (prog[entry.QuestName].Status)
                {
                    case QuestStatus.Pending:

                        buttonColor = QUI.Color(configData.Colors.Button_Pending.Color, configData.Colors.Button_Pending.Alpha);
                        buttonText = LA("Pending", player.UserIDString);
                        break;
                    case QuestStatus.Completed:
                        buttonColor = QUI.Color(configData.Colors.Button_Completed.Color, configData.Colors.Button_Completed.Alpha);
                        buttonText = LA("Completed", player.UserIDString);
                        break;
                }
            }
            else
            {
                buttonColor = QUI.Color(configData.Colors.Button_Accept.Color, configData.Colors.Button_Accept.Alpha);
                buttonText = LA("Accept Quest", player.UserIDString);
                buttonCommand = $"QUI_AcceptQuest {entry.QuestName}";
            }

            if (configData.PlayerMaxQuests != 0 && !permission.UserHasPermission(player.UserIDString, "quests.bypassQuestsLimit") && playerData.PlayerProgress[player.userID].Quests.Count() >= configData.PlayerMaxQuests)
            {
                QUI.CreateButton(ref questEntry, panelName, QUI.Color(configData.Colors.Button_Cancel.Color, configData.Colors.Button_Cancel.Alpha), "Quests limit reached", 11, $"0.60 0.83", $"0.98 0.97", "");
            }
            else
            {
                QUI.CreateButton(ref questEntry, panelName, buttonColor, buttonText, 14, $"0.60 0.83", $"0.98 0.97", buttonCommand);
            }


            string rewards = GetRewardString(entry.Rewards);
            string questInfo = $"{textPrimary}{LA("Status:", player.UserIDString)}</color> {status}";
            questInfo = questInfo + $"\n{textPrimary}{LA("Desc", player.UserIDString)} </color>{textSecondary}{entry.Description}</color>";
            questInfo = questInfo + $"\n{textPrimary}{LA("Objective:", player.UserIDString)} </color>{textSecondary}{entry.ObjectiveName}</color>";
            questInfo = questInfo + $"\n{textPrimary}{LA("Amount Required:", player.UserIDString)} </color>{textSecondary}{entry.AmountRequired}</color>";
            questInfo = questInfo + $"\n{textPrimary}{LA("Reward:", player.UserIDString)} </color>{textSecondary}{rewards}</color>";

            QUI.CreateLabel(ref questEntry, panelName, "", $"{entry.QuestName}", 16, $"0.02 0.8", "0.72 0.95", TextAnchor.MiddleLeft);
            QUI.CreateLabel(ref questEntry, panelName, buttonColor, questInfo, 14, $"0.02 0.01", "0.98 0.78", TextAnchor.UpperLeft);

            if (isAdmin(player))
            {
                QUI.CreateButton(ref questEntry, panelName, QUI.Color(configData.Colors.Button_Completed.Color, configData.Colors.Button_Completed.Alpha), LA("Edit Quest", player.UserIDString), 10, "0.60 0.70", "0.77 0.80", $"QUI_EditQuest {entry.QuestName}");
                QUI.CreateButton(ref questEntry, panelName, QUI.Color(configData.Colors.Button_Cancel.Color, configData.Colors.Button_Cancel.Alpha), LA("Delete Quest", player.UserIDString), 10, "0.78 0.70", "0.98 0.80", $"QUI_ConfirmDelete {entry.QuestName}");
            }

            CuiHelper.AddUi(player, questEntry);
        }

        private void PlayerStats(BasePlayer player, int page = 0)
        {
            DestroyEntries(player);
            var Main = QUI.CreateElementContainer(UIPanel, QUI.Color(configData.Colors.Background_Dark.Color, configData.Colors.Background_Dark.Alpha), "0.12 0", "1 1");
            QUI.CreatePanel(ref Main, UIPanel, QUI.Color(configData.Colors.Background_Light.Color, configData.Colors.Background_Light.Alpha), "0.01 0.01", "0.99 0.99", true);
            QUI.CreateLabel(ref Main, UIPanel, "", LA("yqDesc", player.UserIDString), 16, "0.1 0.93", "0.9 0.99");
            QUI.CreateLabel(ref Main, UIPanel, "1 1 1 0.015", LA("STATS", player.UserIDString), 200, "0.01 0.01", "0.99 0.99");

            var stats = PlayerProgress[player.userID];
            if (stats.Quests.Count > 16)
            {
                var maxpages = (stats.Quests.Count - 1) / 16 + 1;
                if (page < maxpages - 1)
                    QUI.CreateButton(ref Main, UIPanel, QUI.Color(configData.Colors.Button_Standard.Color, configData.Colors.Button_Standard.Alpha), LA("Next", player.UserIDString), 16, "0.86 0.94", "0.97 0.98", $"QUI_ChangeElement statspage {page + 1}");
                if (page > 0)
                    QUI.CreateButton(ref Main, UIPanel, QUI.Color(configData.Colors.Button_Standard.Color, configData.Colors.Button_Standard.Alpha), LA("Back", player.UserIDString), 16, "0.03 0.94", "0.14 0.098", $"QUI_ChangeElement statspage {page - 1}");
            }

            int maxentries = (16 * (page + 1));
            if (maxentries > stats.Quests.Count)
                maxentries = stats.Quests.Count;
            int rewardcount = 16 * page;
            List<string> questNames = new List<string>();
            foreach (var entry in stats.Quests)
                questNames.Add(entry.Key);

            if (stats.Quests.Count == 0)
                QUI.CreateLabel(ref Main, UIPanel, "", $"{textPrimary}{LA("noQDSaved", player.UserIDString)}</color>", 24, "0 0.82", "1 0.9");

            CuiHelper.AddUi(player, Main);

            int i = 0;
            for (int n = rewardcount; n < maxentries; n++)
            {
                var Quest = GetQuest(questNames[n]);
                if (Quest == null) continue;
                CreateStatEntry(player, Quest, i);
                i++;
            }
        }

        private void CreateStatEntry(BasePlayer player, QuestEntry entry, int num)
        {
            Vector2 posMin = CalcQuestPos(num);
            Vector2 dimensions = new Vector2(0.21f, 0.22f);
            Vector2 posMax = posMin + dimensions;

            var panelName = UIEntry + num;
            AddUIString(player, panelName);

            var questEntry = QUI.CreateElementContainer(panelName, "0 0 0 0", $"{posMin.x} {posMin.y}", $"{posMax.x} {posMax.y}");
            QUI.CreatePanel(ref questEntry, panelN