Killing scientists is not possibleSolved
i found no way to setup a quest for killing scientists.

Maybe you can take a look at the code of DeatchNotes ... there all scientists get well.

Thanks a lot
not sure i cant even open the gui? not sure what the command is
from my own testing you can add scientists but only ones added via BotSpawn to the kill list, normal scientists i cant seem to get working.

open Quests.cs and find line 725 onwards, then change it to this.

AllObjectives[QuestType.Kill] = new List<string>
{
"bear",
"boar",
"chicken",
"horse",
"stag",
"wolf",
"autoturret_deployed",
"patrolhelicopter",
"player",
"scientist",
"Htnplayer"
};
DisplayNames.Add("scientist", "Scientist");
DisplayNames.Add("htnplayer", "Htnplayer");
DisplayNames.Add("bear", "Bear");
DisplayNames.Add("boar", "Boar");
DisplayNames.Add("chicken", "Chicken");
DisplayNames.Add("horse", "Horse");
DisplayNames.Add("stag", "Stag");
DisplayNames.Add("wolf", "Wolf");
DisplayNames.Add("autoturret_deployed", "Auto-Turret");
DisplayNames.Add("patrolhelicopter", "Helicopter");
DisplayNames.Add("player", "Player");
}

Merged post

HTNPlayer doesnt need to be added you can remove that, testing the other sci using it but still not id checking correctly. only the Scientist needs to stay. like so:

AllObjectives[QuestType.Kill] = new List<string>
{
"bear",
"boar",
"chicken",
"horse",
"stag",
"wolf",
"autoturret_deployed",
"patrolhelicopter",
"player",
"scientist"
};
DisplayNames.Add("scientist", "Scientist");
DisplayNames.Add("bear", "Bear");
DisplayNames.Add("boar", "Boar");
DisplayNames.Add("chicken", "Chicken");
DisplayNames.Add("horse", "Horse");
DisplayNames.Add("stag", "Stag");
DisplayNames.Add("wolf", "Wolf");
DisplayNames.Add("autoturret_deployed", "Auto-Turret");
DisplayNames.Add("patrolhelicopter", "Helicopter");
DisplayNames.Add("player", "Player");
}

Merged post

as far as i can draw from the code this is the main input list compiled to display ingame.
Thanks - this has been added.  I previously had one setup, myself.  Manually editing the quests_data file works as well.  But, now it's a built in option exactly as described above.
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