Stability related question

Hi,

Not sure what to call it, stability? building function? I was wondering if there is an option so that if say a foundation was taken out by a player, everything above it is not destroyed if that makes sense. So only the actual entity (wall, door, floor) whatever it may be that is being blown up by the player is what is destroyed by it well being destroyed and no other walls or foundations remove due to like incorrect build compatibility or whatever else. I hope that kind of makes sense of what I'm imagining? Any help would be greatly appreciated! 

free version:
this would be set in the profiles, oxide/data/RaidableBases/Profiles/
set stability to false
if it still happens then another plugin is causing it

paid version:
done by default, and can only be enabled in the same profiles by changing Enable CopyPaste Stability Option

nivex

free version:
this would be set in the profiles, oxide/data/RaidableBases/Profiles/
set stability to false
if it still happens then another plugin is causing it

paid version:
done by default, and can only be enabled in the same profiles by changing Enable CopyPaste Stability Option

I installed the premium version and installed the pack #1 without changing anything and it does not seem to be working. When taking out a foundation it also breaks what was on it

thats intended, and that's also not stability

thats DestroyOnGroundMissing and GroundCheck components killing it.