Ruler changes to random player on server restartFixed
As the subject says.  Seems a few other data file options also get overwritten on restart/new ruler such as realm name.  Would be nice if all that stayed static.

Config:
{
  "Version": "0.0.2",
  "showWelcomeMsg": true,
  "maxHelis": 2,
  "heliItemCost": 13994,
  "heliItemCostQty": 500,
  "broadcastRulerPosition": true,
  "broadcastRulerPositionAfter": 500,
  "broadcastRulerPositionAfterPercentage": 5,
  "taxMin": 0,
  "taxMax": 15,
  "taxSource": {
    "DispenserGather": true,
    "CropGather": true,
    "DispenserBonus": true,
    "QuarryGather": true,
    "ExcavatorGather": true,
    "CollectiblePickup": true,
    "SurveyGather": true
  }         
}                                  ​

Data:
{
  "taxContainerVector3": {
    "x": 893.854,
    "y": 57.4956131,
    "z": 1497.86475
  },
  "taxContainerID": 4906976,
  "tax": 2.0,
  "ruler": 76561197969223702,
  "rulerName": "[STKS] kalkin84",
  "rulerSince": 1581353761,
  "realm": "Land of the cursed"
}​
Which options changed on the restart? 

By design, a new ruler will be randomly assigned when old ruler is offline for a while (60mins). This will also reset data options to the following:

{
  "taxContainerVector3": {
    "x": vector.infinite,
    "y": vector.infinite,
    "z": vector.infinite
  },
  "taxContainerID": 0,
  "tax": 10.0,
  "ruler": 0,
  "rulerName": "",
  "rulerSince": 0,
  "realm": "Land of the cursed"
}​​

I will make the autoasignment a variable on next update, so that you can either disable auto promote, or make it longer. 

Thanks for clarifying.  Makes sense but would be nice if all of those options were configurable.  
fixed in v0.70
 
Locked automatically