Metabolism / Hydration RATE Modifier (Increase OR Decrease)

Hello friends.

I am trying to find a way to adjust the rate of hunger and thirst of players. Specifically, I'd like to increase the metabolic rate to require players to eat more frequently. I came up with this "plugin" attempt. It loads but doesn't appear to do anything. I tested it by setting the multiplier to 9, but to no avail. The plugins I've found only appear to increase or decrease the food bar, etc. Any help would be appreciated. I am VERY NEW to creating plugins. 

using Rust;
using System;

namespace Oxide.Plugins
{
    [Info("Fast Metabolism", "Gneissish", "1.0.0")]
    [Description("Increases the metabolism rate of players.")]

    class FastMetabolism : RustPlugin
    {
        private float metabolismMultiplier = 9f;

        private void OnPlayerInit(BasePlayer player)
        {
            var metabolism = player.metabolism;
            var foodBurnRate = metabolism.GetType().GetField("food_burn_rate", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
            foodBurnRate.SetValue(metabolism, (float)foodBurnRate.GetValue(metabolism) * metabolismMultiplier);

            var hydrationBurnRate = metabolism.GetType().GetField("hydration_burn_rate", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
            hydrationBurnRate.SetValue(metabolism, (float)hydrationBurnRate.GetValue(metabolism) * metabolismMultiplier);
        }
    }
}

​

command

server.metabolismtick "1"

Thank. You.

So I didn't need to do any of that lol. I appreciate your time.