Dynamic player slots (Rust)
server.maxplayers requires a restart. (EDIT: Doesn't look like it! It looks like you just put server.maxplayers 150 into console.)If you're asking for a plugin that dynamically changes
server.maxplayers, then I don't know. https://just-wiped.net/rust_servers/251495 this server.
Merged post
I mean Dynamic slot.
Zugzwang:Why would you want this?
Zug: I thought the same, but Orange and other dudes got at me once for bein' like "Why would you want this?" on an aimbot mod request and not like: "Ok, I accept this is weird, but I'll try to answer you...".
I think it has something to do with the exploitation of artificial scarcity. ...A method to predisposition people into thinking the server was always "full", or "at its limit", read: "popular to the maximum", "standing room only", "as packed as a Trump rally".
Imagine a server that always had a 5 player queue. Only when player 6 joined the queue, could the front player join.
Might make sense on a battlefield server that scaled to the population...
there are 200/200 people on the server > server increases to 250
there are 100/200 people on the server > server decreases to 150
RyanFromRust
Zug: I thought the same, but Orange and other dudes got at me once for bein' like "Why would you want this?" on an aimbot mod request and not like: "Ok, I accept this is weird, but I'll try to answer you...".
I think it has something to do with the exploitation of artificial scarcity. ...A method to predisposition people into thinking the server was always "full", or "at its limit", read: "popular to the maximum", "standing room only", "as packed as a Trump rally".
Well i dont know about other players, but me and my friends dont care at all. Who even cares server is full or not? I care only because of queue-s, i think a lot of others too
Merged post
https://www.spigotmc.org/resources/slotsplus.13875/
such only to rust
I don't think there's a plugin which does what you want...
But it shouldn't be that complicated to achive this. You could write your own plugin and listen for the "OnPlayerConnected" and "OnPlayerDisconnected" events. Whenever a player joins or leaves your server, simply recalculate your max player count like "amount of players" + 10.