Water catcher control (Rust)Solved
Some servers use farming as content.
But current water catchers supply too little water.

I need plugin to control this.
private void OnEntitySpawned(BaseNetworkable entity)
{
	if (entity is WaterCatcher)
		(entity as WaterCatcher).maxItemToCreate *= 2f;
}

Change the 2f to any multiplier you want.

There's a plugin in queue, but you can do that with less calls:

private void OnEntitySpawned(WaterCatcher waterCatcher)
{
	waterCatcher.maxItemToCreate *= 2f;
}
5e13a8d5b2bc5.jpg Wulf

There's a plugin in queue, but you can do that with less calls:

private void OnEntitySpawned(WaterCatcher waterCatcher)
{
	waterCatcher.maxItemToCreate *= 2f;
}

Interesting.  Has that always been possible?

Zugzwang

Interesting.  Has that always been possible?

For the past couple years at least, yes.

 

Zugzwang
private void OnEntitySpawned(BaseNetworkable entity)
{
	if (entity is WaterCatcher)
		(entity as WaterCatcher).maxItemToCreate *= 2f;
}

Change the 2f to any multiplier you want.

Thank you very much for your reply.

But I have no knowledge of plugin

I don't know where to put this quote.

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