Ok so i have been using RustEdit to create prefabs. Specifically adding things to monuments.
The plugin would need to get monument coordinates on OnServerInitialized (procgen)
And spawn saved prefabs relative to monuments location and rotation.
I know of a plugin (BotSpawn) that already does this in the code. It fetches monument locations and spawns NPC's relative to its orientation so I think its pretty easy to do and will benefit everyone greatly.
Another plugin that uses a similar function is called Monument Protection by Waggy and uses the same function to add SAM sites to monuments.
Example: I have created an elevator for dome, And would want that elevator to spawn automatically/manually every time i wipe and generate a new map
Example: I have added a Tier 3 Workbench to Outpost, And would want it to spawn automatically/manually at server start.
I have contacted every major dev in the community for this including the RustEdit Dev team.
Willing to pay a good amount for a good quality plugin. an extensive GUI gets extra money.
The plugin would need to get monument coordinates on OnServerInitialized (procgen)
And spawn saved prefabs relative to monuments location and rotation.
I know of a plugin (BotSpawn) that already does this in the code. It fetches monument locations and spawns NPC's relative to its orientation so I think its pretty easy to do and will benefit everyone greatly.
Another plugin that uses a similar function is called Monument Protection by Waggy and uses the same function to add SAM sites to monuments.
Example: I have created an elevator for dome, And would want that elevator to spawn automatically/manually every time i wipe and generate a new map
Example: I have added a Tier 3 Workbench to Outpost, And would want it to spawn automatically/manually at server start.
I have contacted every major dev in the community for this including the RustEdit Dev team.
Willing to pay a good amount for a good quality plugin. an extensive GUI gets extra money.