Command conflicting with native Rust 'players' commandSolved

This is a verified bug that after careful inspection I have traced back to this plugin specifically. I have found that this plugin is directly interferring with RustAdmin and preventing it from properly displaying RCON information in the 'Players' category within the application. While PlayerList is activated on the server various RCON tools including RustAdmin do not properly display the connected player information as they should. After PlayerList is deactivated these calls start to return normally and this information is displayed correctly again. I have ran multiple tests to make sure and RCON is most definitely experiencing interference directly correllated to this plugin. This should obviously be addressed with a fix.

Some RCON clients expect a JSON response when a command is ran. There should be an existing thread on this, but I can't find it. You can fix it by changing the command to not conflict with the native one that RCON clients often use.

Go0ePa8S2poB3OZ.jpg Wulf

You can fix it by changing the command to not conflict with the native one that RCON clients often use.

Thanks for the tip. All I had to do was change the name of the command in the .cs file. That seemed to do it. Solved!

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