The plagued NPCs stopped attackingNot An Issue

I am using the Halloween command option for spawning. They were atacking the other day, now they just run towards you and stand there. Ionly added a few more Npc related mods. They scream when they are running, but everything stops once they get within hitting range. I have Murderers installed (tho have not set any spawn points for them yet) also night zombies and Human NPCs (set to hostile with spawns I created) I mention the other Npc mods in case there is a conflict, or if I should be changing something with them too. Thanks for any help.

Edit: Actually I went back and looked, I did change some things, I turned the vanilla scientists, tunnel dwellers, underwater dwellers, to false because I did not want them affecting the guarded crate NPCs. I wanted them to continue having guns because knives seemed kind of dumb for guarded crate guards.

This plugin doesn't control how NPCs spawn or move, it purely adds clothing, items, and optionally updates their speed.

Ok, hmm, then I wonder what could be causing it... might be the vanilla Halloween command then. Thank you, I'll try a few other things...

Hi,

For the scarecrows (in the Halloween ConVar spawn), you can use the Better Scarecrows plugin to fix their AI and sounds. But please note that it will not work with the Night Zombies plugin or others that modify the AI, because it's rewritten. The plugin does not make them spawn, it uses vanilla ones and just fix them (and improve their AI)

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