Type or namespace name `HTNPlayer' could not be foundFixed

Hello,

When starting server after patching the 12/2 update, the console outputs the following:

Error while compiling: PlaguedMurderers.cs(290,46): error CS0246: The type or namespace name `HTNPlayer' could not be found. Are you missing an assembly reference?​

Cheers!

Edit: Grabbed from compiler log, hopefully it helps.

Restarting: PlaguedMurderers.cs(129,30): error CS0246: The type or namespace name `NPCMurderer' could not be found. Are you missing an assembly reference?
PlaguedMurderers.cs(145,30): error CS0246: The type or namespace name `HTNPlayer' could not be found. Are you missing an assembly reference?
PlaguedMurderers.cs(209,29): error CS0246: The type or namespace name `NPCMurderer' could not be found. Are you missing an assembly reference?
PlaguedMurderers.cs(241,30): error CS0246: The type or namespace name `HTNPlayer' could not be found. Are you missing an assembly reference?
PlaguedMurderers.cs(273,45): error CS0246: The type or namespace name `NPCMurderer' could not be found. Are you missing an assembly reference?
PlaguedMurderers.cs(290,46): error CS0246: The type or namespace name `HTNPlayer' could not be found. Are you missing an assembly reference?
StackSizeController.cs(204,22): warning CS0114: `Oxide.Plugins.StackSizeController.SaveConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.SaveConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
C:\Server\Oxide.Core.dll (Location of the symbol related to previous warning)
Warning: restarting compilation​

There is an issue with a lot of plugins using some NPC type hooks, hopefully someone will be able to assist at some point.

Can't get this to work since the latest update.

Plugin failed to start after december update

Error while compiling: PlaguedMurderers.cs(290,46): error CS0246: The type or namespace name `HTNPlayer' could not be found. Are you missing an assembly reference?

greets lemo 

 

 

Facepunch decided to give us an early Christmas present by removing murdereres from the game completely.  Enjoy.

thereflectingvoid

Facepunch decided to give us an early Christmas present by removing murdereres from the game completely.  Enjoy.

Indeed. Initially the server wouldn't even start due to the startup parameters pointing to assets that no longer exist at all, not just hidden. I have a feeling this plugin is going to get moth balled or maybe turned into "Plagued Scarecrows". I wonder how fundamentally different scarecrows are from the removed murderers.

Hey everyone... yeah facepunch's removal of murderers has put a bit of a spanner in the works for now... hoping to get onto some updates to the plugin in the coming weeks - just busy trying to understand what is (or isn't) still do-able :( 

i5AGqmiJuCNHRMH.jpg darkaz

Hey everyone... yeah facepunch's removal of murderers has put a bit of a spanner in the works for now... hoping to get onto some updates to the plugin in the coming weeks - just busy trying to understand what is (or isn't) still do-able :( 

No worries! I started poking around in a few folders and noticed '..RustServer\cfg\ai' has a bunch of different ai profiles.

Gives me hope.

error while name HTNplayer is a field butassembly reference?

i5AGqmiJuCNHRMH.jpg darkaz

Hey everyone... yeah facepunch's removal of murderers has put a bit of a spanner in the works for now... hoping to get onto some updates to the plugin in the coming weeks - just busy trying to understand what is (or isn't) still do-able :( 

The murderers were removed completely so that functionality will have to be removed from the plugin. As for scarecrows, they now have their own type ScarecrowNPC.

Error while compiling: PlaguedMurderers.cs(290,46): error CS0246: The type or namespace name `HTNPlayer' could not be found. Are you missing an assembly reference?

Im not the owner of this plugin, its DarkAz.

Thanks @Ramsess - I'll take a look at the changes and merge them in once tested. Appreciate the hard work :)

Fixed in the next version, which will change a good bit.

jZf2qbWKD4ePKCs.png Wulf

Fixed in the next version, which will change a good bit.

Thanks for the heads up!
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