On my server with 130.000 entities its causing lag every time it creates a report it might be this here but im not a expert myself
foreach (var entity in UnityEngine.Object.FindObjectsOfType<BaseEntity>())
{
var shortname = entity.ShortPrefabName;
info.list.TryAdd(shortname, new EntityInfo());
if (entity.OwnerID == 0)
{
info.list[shortname].countUnowned++;
info.countUnowned++;
}
else
{
info.list[shortname].countOwned++;
info.countOwned++;
}
info.list[shortname].countGlobal++;
}