Hi,
Can we have an option to despawn loot if the bradley "recalls" or despawns because no oen entered the event.
Can we have an option to despawn loot if the bradley "recalls" or despawns because no oen entered the event.
Saved 47,260 ents, cache(0.04), write(0.02), disk(0.01).
Saving complete
Paratroopers was compiled successfully in 3736ms
[Paratroopers] WARNING: Kits Plugin is required
[Paratroopers] Random Paratroopers Events will occur in 3775.273s
Loaded plugin Paratroopers v2.4.6 by FastBurst/
Saved 47,256 ents, cache(0.03), write(0.02), disk(0.01).
Saving complete
Saved 47,265 ents, cache(0.05), write(0.02), disk(0.01).
Saving complete
Saved 47,264 ents, cache(0.03), write(0.02), disk(0.01).
Saving complete
Saved 47,263 ents, cache(0.05), write(0.02), disk(0.01).
Saving complete
[Paratroopers] A random Paratroopers Event will occur near L24
[Paratroopers] A Paratroopers Events has just started.
[Paratroopers] Paratroopers have deployed near map grid marker K24
I then trigger a random event manually.. and
after the point of this inital call THEN the "onsave" is broken on some servers.