Option to despawn lootSuggestion
Hi,
Can we have an option to despawn loot if the bradley  "recalls" or despawns because no oen entered the event.
Which loot? The  Supply Drop/Hackable Crate already has this option.
no when the bradly is exploding / despawnnig it is leaving crates behind (as in crates from the bradly)
There is no loot if Bradley is recalled. Only if it is destroyed.
lol  im seeing loot.
when it time out and destroys.

also your "onsave "  issue is not "onsave"
it is being triggred by  the event loop.

so if you load paratroopers and disable the event loop it does not effect on save

Saved 47,260 ents, cache(0.04), write(0.02), disk(0.01).
Saving complete
Paratroopers was compiled successfully in 3736ms
[Paratroopers] WARNING: Kits Plugin is required
[Paratroopers] Random Paratroopers Events will occur in 3775.273s
Loaded plugin Paratroopers v2.4.6 by FastBurst/
Saved 47,256 ents, cache(0.03), write(0.02), disk(0.01).
Saving complete
Saved 47,265 ents, cache(0.05), write(0.02), disk(0.01).
Saving complete
Saved 47,264 ents, cache(0.03), write(0.02), disk(0.01).
Saving complete
Saved 47,263 ents, cache(0.05), write(0.02), disk(0.01).
Saving complete
[Paratroopers] A random Paratroopers Event will occur near L24
[Paratroopers] A Paratroopers Events has just started.
[Paratroopers] Paratroopers have deployed near map grid marker K24​

I then trigger a random event manually.. and
after the point of this inital call THEN the "onsave" is broken on some servers.



Merged post

Ah...
I sse what yuo are saying about the config..

You can either recall or explode..
if you explode , it leaves bradley crates

what i thought was i could  have it explode but then have no crates.. to stop people just waiting for the explosion.