Paratroopers is changing default behavior of every bradley
Hi,
The plugin is changing the default behaviour of every bradley spawned.. even the one at the launch site.

related to sleepers, load plugin,  let bradly spawn at LS,,,  TP a sleeper in.. and the bradly wont touch them.
this causes a "block " to be setup & an exploit.....  you can build a  "box" of sleepers to trap the bradley.. at the LS..
the fastest solution is to "wrap" the lines in target sleeper
something along the line of :
  if (dropBradley.Contains(apc)) {     
...
......
}​

so that the tests for  can target sleeper is specifically targetted against a list of  "paratroopers"  bradley's

The same might be needed for wrapping  the  guards attacking sleepers, so that the check is only execured against  paratroopers guards and not every npc...