Plugin causing server to not auto save
I'm afraid that I'm having the same issue.  Version 2.4.1, server save works fine until Paratroopers first auto spawn and then that's all she wrote.  Remove Paratroopers, restart server and all is well again.  But I do love this plugin and appreciate the work that you've put into it.
I just started using manual saves lol Update Notifications sent me here but ya I am having the same problem. but I dont know why. it might have to do with the way events are hadeled.? to be honest I've been installing plugins like a kid in a candy store. I have 3 other plugins that do events. also this might help I just let the paratroopers plugin do its thing i never manuly call them in. I'm certain your plugins is not broken but rather facepunch change something. aren't we on a newer version of unity. don't worry other plugins broke to man. anyways love the plugin. 

Yeah - something changed, but we have a workaround for now.  Appreciate you trying to fix it FastBurst!

If Facepunch didnt put out so many damn changes in one month, it probably wouldn't be a problem.  Love your plugins!

Rip, my server randomly froze and I lost over 14 days of gameplay. People ragequitting. Thanks!
and why are you not restarting your server in over 2 weeks?

There is a work around for the few that are experiencing the Server Not Saving issue that has been posted on the Documentation section as well as in this thread. I am not going to re-write the plugin 1000 times when I have over 46 servers all ranging from fresh installs, Windows to Linux ranges, half are clean install while the rest have well over 300 Plugins - and not a single one is having this rare issue that some are having. That being said - If I cannot reproduce the issue - there isn't way to guarantee that the issue may or may not exist. Again none of my 46 servers are having any issues with this, they all save every 5 mins and do twice daily restarts. 

Why in the world anyone would let their server run over 2 weeks is beyond me as well,

Again the workaround is posted for those having the issues.

"Why in the world anyone would let their server run over 2 weeks is beyond me as well"

me. Because plugins should work and should not bring other people their progress in danger. Something that should be in the TOS of Umod here in my opinion tho.  

5f2e57fe3a538.jpg Majaspokla

"Why in the world anyone would let their server run over 2 weeks is beyond me as well"

me. Because plugins should work and should not bring other people their progress in danger. Something that should be in the TOS of Umod here in my opinion tho.  

I can remember very few 2 week periods when there are no Steam/Oxide/Rust updates, any of which require a server to shut down, update and restart , apart from that the server should be saving at least 4 times an hour !
so that if anything does happen to cause the server to crash you will only lose 15 minutes of game time.
And as Umod is a free community service is doesnt have to have a TOS . There is a forum and a method to contact plugin devs if there are problems encountered when using a plugin , BUT all plugins are free and used at the server owners risk and there is no guarantee that they will work with other plugins installed or the way the server is set up, Some plugins/extensions have a long life some dont, Due to devs RL circumstances some remain with problems for a long time but if you are unhappy with them dont use them. They are all free and enhance game play and give a lot of enjoyment the base (vanilla) game does not.
Save often and have less problems. You might want to have a look at the Terms(of Use) section which is bottom right of page it might prove interesting

5b7d22c4ef71f.jpg pookins

I can remember very few 2 week periods when there are no Steam/Oxide/Rust updates, any of which require a server to shut down, update and restart , apart from that the server should be saving at least 4 times an hour !
so that if anything does happen to cause the server to crash you will only lose 15 minutes of game time.
And as Umod is a free community service is doesnt have to have a TOS . There is a forum and a method to contact plugin devs if there are problems encountered when using a plugin , BUT all plugins are free and used at the server owners risk and there is no guarantee that they will work with other plugins installed or the way the server is set up, Some plugins/extensions have a long life some dont, Due to devs RL circumstances some remain with problems for a long time but if you are unhappy with them dont use them. They are all free and enhance game play and give a lot of enjoyment the base (vanilla) game does not.
Save often and have less problems. You might want to have a look at the Terms(of Use) section which is bottom right of page it might prove interesting

First, we all make mistakes or don't have the knowledge. Yes, @Majaspokla should likely be restarting daily but that's up to him how he wants to run his server. Maybe he didn't know he should be restarting daily. But it doesn't mean his frustration and points aren't valid.

Second, regardless of what the terms say, it doesn't mean it's "ok" or "right." We identified the issue, FastBurst can't replicate it, but the issue still exists for quite a few of us, breaking a critical server process. And to be clear, we are talking about a critical FP server process that is breaking vs a plugin. Which brings me to my last point.

Lastly, my personal opinion is that my users and I absolutely love this plugin and immensely appreciate FastBurst's development on it, but honestly, it should not be available for download until the issue is resolved. Other admins will likely encounter this issue and miss the TimedExecute workaround.

I also discovered it after I had a crash and lost 11 hours. I save every 5 minutes and do daily resets. But I never noticed the save wasn't triggering. I never would expect the save process to break. And sure, the TimedExecute workaround is working fine for me, but it makes me nervous that I have to rely on a secondary plugin for this critical operation.

IT is improbable that a plugin will work without any issues on every server as the dev cannot predict the settings of every server or the plugins (Umod or elsewhere) that it might conflict with. There are plugins that will show when the server is saving, I use a free one from "elsewhere" but  Save Announcer  is available here.
Same happens to me with the saving issue. I had to uninstall. I think its probably heppening to more people who just don't realize it.
5e7939028af8c.gif beerock

First, we all make mistakes or don't have the knowledge. Yes, @Majaspokla should likely be restarting daily but that's up to him how he wants to run his server. Maybe he didn't know he should be restarting daily. But it doesn't mean his frustration and points aren't valid.

Second, regardless of what the terms say, it doesn't mean it's "ok" or "right." We identified the issue, FastBurst can't replicate it, but the issue still exists for quite a few of us, breaking a critical server process. And to be clear, we are talking about a critical FP server process that is breaking vs a plugin. Which brings me to my last point.

Lastly, my personal opinion is that my users and I absolutely love this plugin and immensely appreciate FastBurst's development on it, but honestly, it should not be available for download until the issue is resolved. Other admins will likely encounter this issue and miss the TimedExecute workaround.

I also discovered it after I had a crash and lost 11 hours. I save every 5 minutes and do daily resets. But I never noticed the save wasn't triggering. I never would expect the save process to break. And sure, the TimedExecute workaround is working fine for me, but it makes me nervous that I have to rely on a secondary plugin for this critical operation.

Thank you for the backup.

That is what I wanted to go indeed. Plugins that basically breaks everything should not be released. Also, plugins should be tested before release or update release. Even it worked fine without any issues on his server doesn't mean it could screwup other servers. Thought that it would be the common sense here that plugins should work and should be tested before release. 

I'm however with 1 big question for every one of here on this topic with the issues. Do you use the plugin on a generated map or a custom map with rustedit? Who knows it could conflict something in there? Not sure tho, just a suggestion to check ofc.
5f2e57fe3a538.jpg Majaspokla
Thank you for the backup.

That is what I wanted to go indeed. Plugins that basically breaks everything should not be released. Also, plugins should be tested before release or update release. Even it worked fine without any issues on his server doesn't mean it could screwup other servers. Thought that it would be the common sense here that plugins should work and should be tested before release. 

I'm however with 1 big question for every one of here on this topic with the issues. Do you use the plugin on a generated map or a custom map with rustedit? Who knows it could conflict something in there? Not sure tho, just a suggestion to check ofc. 

you are the tester.You always have the option to remove the plugin should it not be to your liking.

tomhud

you are the tester.You always have the option to remove the plugin should it not be to your liking.

That's fair. We have that option. But this is different. To my original point, it's clear for some of us the plugin is stopping a vital and core server process, which is saving player data. As an admin and a user on uMod, I would never expect a plugin available to download to break this. Thus, I'm not looking for it even as a tester. That is why I believe downloads should be stopped until this is resolved else other admins may lose data like some of us have. And sure, we can use the workaround but it makes me feel very nervous if a vital process is breaking. Anyway, shit happens. I'm not mad. Just watching out for others.

I'm Having this same issue it has been a nightmare since I'm new to running a server. Glad to have finally found this. I didnt notice that the auto saves had stopped. I really like this mod BUT having a mod that breaks the core game seems like the author would want to figure out rather than the Hey it works for me so fk it attitude.