BradleyControl conflict and loot tables problemNot An Issue

I know these are 2 problems in one topic, but that's all I found so far.

I'm using this plugin on my server since 2 days ago, and:

1) MOST LIKELY because of BradleyControl plugin (https://umod.org/plugins/bradley-control) the bradley instead of spawning with paratroopers, spawns on launchsite but doesn't move. When the timer goes out and he explodes, people can run on launchsite and loot the crates :D A player sent me a screenshot of 2 bradleys burning one next to the other as they did normal bradley too. 

2) I have loot tables setup for hackable crate AND paratroopers. The loot tables for paratroopers are ignored and they have a vanilla scientists loot. The ones for hackable crate works fine though. Do I do something wrong here? I can post config file if it's needed.

For the Paradtroopers if they have Default Scientist, you have to change to Random for the loot to change. Inventory and Default for those are pretty much the same if no Kits are being used.

Bradley Control can override any Bradley involved plugins that use Bradelys - it is over 2 years old and has no maintainer - So it is pretty difficult with that outdated plugin to even try and make it compatible. 

Yeah, I'll most likely resign from using Bradley Control. :)

As of Paratroopers, I am using kits for them. 3 kits to be exact. If I set it to inventory will it drop from loot tables or inventories from kits? Because I don't want my bots to drop m249s :D
Now I have 3 kits setup (and the kits are working fine) and "random" setting for drop as I thought random means loot tables, default - vanilla loot and inventory - their kit inventory. This sounds logical for me :)

 

btw awasome plugin and players love it! Just bots AI has some problems. They sometimes sort of reload loop shooting only one burst from clip and they tend to randomly block themself and just spin without shooting :D

Inventory will drop everything that is in the Kit for them to loot.
Is there a way to make it use loot tables from the config then?
The documentations page for NPCs shows and explains which is which for the settings. 

Yeah, I just read that again. My point is that I have it set as "Random" And the loot table is still ignored. Plugin behaves as like it would be on "Default".

So I get vanilla loot despite setting this to "Random"

SzaKaaL

Yeah, I just read that again. My point is that I have it set as "Random" And the loot table is still ignored. Plugin behaves as like it would be on "Default".

So I get vanilla loot despite setting this to "Random"

i have exactly that same problem, and i think more servers to. This is something with last update, ZombieHorde plugin has that same problem.

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