Is there a way to set it so the Locked crate doesn't despawn after the hacking process starts?
I am using the default 15 mins despawn timer for the Locked crate, Bradley, and paratroopers, with the 5 min timer to unlock the locked crate.
Users are complaining that they destroy the Bradley and all paratroopers at say minute 12, start the hacking process, and it despawns at 15 mins.
I am using the default 15 mins despawn timer for the Locked crate, Bradley, and paratroopers, with the 5 min timer to unlock the locked crate.
Users are complaining that they destroy the Bradley and all paratroopers at say minute 12, start the hacking process, and it despawns at 15 mins.