Lock crate despawns after hacking process starts?
Is there a way to set it so the Locked crate doesn't despawn after the hacking process starts?
I am using the default 15 mins despawn timer for the Locked crate, Bradley, and paratroopers, with the 5 min timer to unlock the locked crate.
Users are complaining that they destroy the Bradley and all paratroopers at say minute 12, start the hacking process, and it despawns at 15 mins.
increase your despawn time for the crateit should always be higher than the bradley and troopers recommend at least 15 mins more then those if not more.
Yes but the problem I'm trying to solve still exists. Lets say Bradley and paratroopers despawn at 15 mins and the crate is set to despawn at 30 mins with a 15 min timer, if someone starts the hacking process at 20 mins then it will despawn with 5 mins remaining.

if you dont want it to despawn set the time to 0 as stated in the config then it will stay there till it unlocks or someone loots it. 

Other than that its a simply math issues making it longer if needed. No matter what you do you have to decide to either leave it unspawned or despawn on a timer. If a player doesn't get to it in time, it is what it is as according to your config values. So you have to choose your best course of action on how you want it function as part of the event. 

Oh geez. I feel like an idiot. I missed the fact you can disable it from despawning. Thanks for pointing that out.
No worries I made it have tons of options as you can see lol

Merged post

Should have been more of a Premium Plugin :P