Paratroops spawn naked, even with kits
love the update, expecially the APC! I see massive improvements to AI, and hackable crate time is fixed! Good job.

Sorry to keep piling on issues, but I noticed someone else mention the very occasional spawning of a "nakid" NPC, well this has happened to me while testing just now.

And before you say "check your kits" im in a unique situation where I already had to go through my kits one by one to fix a "gun" related issue already (dumb me put wrong ammo). in that case i literally ran paratroopers event over and over swapping out a kit each time to test all of them. So I know i dont have a random bugged kit.
also still getting them stuck in rocks, and i can confirm this is after dropping, i just found 2 stuck in rocks that had "wondared" away from the drop zone, so appears they walked into the rocks and are now stuck.

With the nakeds spawning by chance that is something I am able to reproduce and not really anything that can be done about it since the Kits plugin is over 2 years old. It is using the exact same calling every other plugin uses to apply kits, it is literally 1 line of code. 

ins.NextTick(() => ins.Kits?.Call("GiveKit", NPC, configData.NPC.Kits.GetRandom()));

It is a hook call that applies the Kits and I cannot literally reproduce the issue with that. 

The rock issue happens by chance still and still happens on a lot of other plugins when the NPCs are parachuting freely, vs spawning on the ground. It is a Nev Mesh issue that is still being worked on by FacePunch as some players have spawned in rocks from time to time. Hopefully in the next few updates that gets resolved. At the end of the day Rust is in constant development and things will not act the way they should. We just do the best we can with what we have to try and work around them.