Setting for loot "inventory" (kits) does not work properlyNot An Issue
Hi,
i used the config "inventory" for their loot:
"Loot type (Default, Inventory, Random)": "Inventory",​

Kits have three options ("wear" = wear/appearance, "belt" = loadout/weapon to use, "inventory" = items in their inventory)

{
          "itemid": -1518883088,
          "container": "wear",
          "amount": 1,
          "skinid": 0,
          "weapon": false,
          "blueprintTarget": 0,
          "mods": []
        },
		{
          "itemid": -778367295,
          "container": "belt",
          "amount": 1,
          "skinid": 0,
          "weapon": true,
          "blueprintTarget": 0,
          "mods": []
        },
		{
          "itemid": -1785231475,
          "container": "inventory",
          "amount": 1,
          "skinid": 0,
          "weapon": false,
          "blueprintTarget": 0,
          "mods": []
        },

But they acutally drop all 3 parts from the kit, not only the "inventory".

Is it possible to only use the "inventory" part?
What exactly isn't working? And I know what the Kits have as far as Belt, Wear and Inventory, no need to explain that. Are you requesting it just be the complete Kit contents? or part of them?
Oh sorry, i just wanted to make a detailed bug report, so other players could see if it fits their problem, too.

Since the config is called "inventory" i hoped only the "inventory"-part will be dropped.
I dont want my players to loot the weapons (and they dont need to loot the clothing either)
Is this possible to only drop the inventory?
If not you could add another config for drop-only-kits like:
 "NPC Paratrooper Loadout Kit (chosen at random)": [
      "kitParatrooperAK_1",
      "kitParatrooperAK_2",
      "kitParatrooperMP5_1",
      "kitParatrooperMP5_2",
      "kitParatrooperMP5_3",
      "kitParatrooperLR300_1",
      "kitParatrooperLR300_2",
      "kitParatrooperLR300_3",
      "kitParatrooperM249",
      "kitParatrooperL96"
    ],
"NPC Paratrooper Loot Kit (chosen at random)": [
"kitPTExplosives",
"kitPTAmmunition",
"kitPTUsable",
"kitPTComponents",
"kitPTMixed"
],​

Okay so this part in the documentation was pretty clear

"Loot type (Default, Inventory, Random)": "Random" Setting this to Inventory will give the Kit as loot

So are what you are asking is NOT to give them the kit as intended, and ONLY give them what is in the inventory? Or make it an option?



Merged post

For what you want to do, all you need to do is use Random, and populate with whatever items you want to createor have, this will still leave the looks of the kit on the Paratroopers, but no clothes or guns should be on them. That is what that is actually intended for.
Ok my fault, i misunderstood. I hoped i can achieve both with one kit which would have been awesome!
I just did not want to have redundancies and copy my existing kits (and convert the format of items) to the paratrooper.json config :(
Any chance you just let us using kits instead of using the "loot container items"-config?
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