Paratroopers not responding to incoming damageFixed

If the paratrooper landed then he will only attack the one who sees that is the one who will go around him from behind-pull it with ease. The paratrooper does not respond to incoming damag. And it is deaf unlike for example the bot from the Bot spawn plugin. Please add a reaction to the incoming damag and make them not deaf... To make them run to the sound of a gunshot. Thanks!
The plugin is cool. Finish it, please. Thank you in advance!

Do you have other AI/NPC Plugins installed?
They reacted to me as intended, even before i shoot at them.
Where you "vanished", or in noclip, maybe any admin protection?
I'm also having this problem. Only half the bots attack players, while the other half act blind not shooting at anyone. They are not responding to damage 50% of the time. I've checked the kits and the configs at least 10 times and can't pinpoint why the error is happening.
having the same issue... the AI is not working very well at all, most of them just stand around doing nothing or move back and forth, very dumb, dont try and shoot back, run off instead of running at you and most of the time you can walk almost right up to them and they do nothing.

Ive also noticed some that when firing will fire a few bullets from an automatic, then reload as if they didnt clip in enough ammo, really strange and they constantly do it until killed.
Toliman

Where you "vanished", or in noclip, maybe any admin protection?

Do you think I'm a moron and haven't tried all the options? This is not a complete list of problems!

This is the most egregious!

Tested all the village! Both group 0 and group 1 and I with group 2 as soon as not tested. Believe it. the test is very deeply done.
They only attack what they see in their field of vision. If you come up behind them, you can fuck them with a bone knife.

 

Do you have other AI/NPC Plugins installed?

 

Ahahahaha)))) 

Please don't be smart! The plugin is really good! Only needs debugging - what we actually do is helping a respected developer to do a SUPER THING!

You decided to be mad because I was asking basic questions? 
Sorry that I tried to help. 
Toliman
You decided to be mad because I was asking basic questions? 
Sorry that I tried to help. 

I'm not someone who needs help. I don't need help. Thanks for your attention.

p.s. And I ask the developer's attention. Not your advice. Thank you again.

to give an answer from me, i have the Dangerous Treasures and Pilot Eject event plugins too. I doubt either of these would affect the AI of Paratroopers because both of these events have very good AI. I could upon request try disabling both of these and fire a Para event to see though.

Please dont get into a personal argument guys, lets keep this factual so for all of us we can help get this plugin working and in top shape :)
5ec7ee37cb2bd.png?uid=5ec7ee51d5d74 deano1987
to give an answer from me, i have the Dangerous Treasures and Pilot Eject event plugins too. I doubt either of these would affect the AI of Paratroopers because both of these events have very good AI. I could upon request try disabling both of these and fire a Para event to see though.

Please dont get into a personal argument guys, lets keep this factual so for all of us we can help get this plugin working and in top shape :)

I agree! But I can't think of calling this advice a good one, except as misleading. I understand C sharp but I don't write it well. I have been running game servers for more than three years. And I'm confident for my tests. And please dismiss me from such advice. Thank you very much!)))))

New version updated and released.
5d35f1495da0a.jpg FastBurst
New version updated and released.

Thank you FastBurst! I test it! Great plugin!

Locked automatically