Loving this plugin so far, its so fun!
I have two option suggestions which I hope you can implement!
1) Ability to setup different "ranks" of troopers:
So for instance ive setup a whole bunch of kits, some are bandit like troopers, some have heavy armour and serious weapons... What would be nice is to setup different "ranks" of kit combo's so for instance I could setup a minor, majour, serious team that has its own random kit selections, have their own damage health, accuracy and strength. That way I can have a bunch of kits for a minor setup where they are easier to kill, and another bunch in a harder setup. which is identified in the warning message, ie in place of the current message "Colbalt Troopers".
Config Idea:
2) I guess this one is rectified really by suggestion 1, but would be nice to be able to have say 10 kits, and tell it to only pick 3 at random for all the guys being spawned. Ofcourse not really required if your able to implement suggestion 1 above as we could control this by naming the troop groups the same and then having a small kit selection on the config.
I have two option suggestions which I hope you can implement!
1) Ability to setup different "ranks" of troopers:
So for instance ive setup a whole bunch of kits, some are bandit like troopers, some have heavy armour and serious weapons... What would be nice is to setup different "ranks" of kit combo's so for instance I could setup a minor, majour, serious team that has its own random kit selections, have their own damage health, accuracy and strength. That way I can have a bunch of kits for a minor setup where they are easier to kill, and another bunch in a harder setup. which is identified in the warning message, ie in place of the current message "Colbalt Troopers".
Config Idea:
{
"Event Automation": {
"Automatically spawn Paratroopers Events on a timer": true,
"Auto-spawn time minimum (seconds)": 1200.0,
"Auto-spawn time maximum (seconds)": 3400.0,
"Minimum amount of online players to trigger the event": 1,
"Paratrooper Plane Jump Height": 390.0,
"Paratrooper Plane incoming speed": 55.0,
"Static Paratrooper Jump Point X Coordinate": 0.0,
"Static Paratrooper Jump Point Z Coordinate": 0.0
},
"Map Marker Settings": {
"Paratrooper Marker Refresh rate (seconds)": 15.0,
"Create Paratroopers Drop Zone Marker on map": true,
"Paratroopers Drop Zone Radius": 0.05,
"Paratroopers Drop Zone Alpha Shading": 0.4,
"Create Individual Paratrooper Landing Zone Markers on map": true,
"Paratroopers individual Landing Zone Radius": 0.2,
"Paratroopers individual Landing Zone Alpha Shading": 0.55
},
"Notification Options": {
"Show notification when Paratroopers are inbound": true,
"Show notification when Paratroopers begin Jumping": true,
"Show notification when a NPC has been killed": true,
"Show notifications in Console": true
},
"Paratrooper Chute Options": {
"Parachute drag force": 2.0,
"Wind force": 10.0,
"Paratrooper Spread Distance": 20,
"Deploy Paratroopers with Smoke Trail while parachuting down": true
},
"NPC Paratrooper Options": {
"Bandits": {
"Amount of NPC Paratroopers to spawn": 15,
"NPC Paratrooper display name (chosen at random)": [
"Col. Jones",
"Maj. Smith",
"Capt. Willams",
"Pfc. Garcia",
"Sgt. Morris",
"Lt. Richards",
"Pvt. Sossaman"
],
"NPC Paratrooper Kit to be used (chosen at random)": [
"para1",
"para2",
"para3",
"para4"
],
"NPC Health": 250,
"NPC Paratroopers attack Accuracy": 0.4,
"NPC Paratroopers attack Damage Scale": 0.4,
"NPC Paratroopers time to despawn": 900.0
},
"Mad Scientists": {
"Amount of NPC Paratroopers to spawn": 15,
"NPC Paratrooper display name (chosen at random)": [
"Col. Jones",
"Maj. Smith",
"Capt. Willams",
"Pfc. Garcia",
"Sgt. Morris",
"Lt. Richards",
"Pvt. Sossaman"
],
"NPC Paratrooper Kit to be used (chosen at random)": [
"para5",
"para6",
"para7"
],
"NPC Health": 450,
"NPC Paratroopers attack Accuracy": 0.4,
"NPC Paratroopers attack Damage Scale": 0.5,
"NPC Paratroopers time to despawn": 900.0
},
"Strike Force One": {
"Amount of NPC Paratroopers to spawn": 15,
"NPC Paratrooper display name (chosen at random)": [
"Col. Jones",
"Maj. Smith",
"Capt. Willams",
"Pfc. Garcia",
"Sgt. Morris",
"Lt. Richards",
"Pvt. Sossaman"
],
"NPC Paratrooper Kit to be used (chosen at random)": [
"para8",
"para9",
"para10",
"para11"
],
"NPC Health": 550,
"NPC Paratroopers attack Accuracy": 0.6,
"NPC Paratroopers attack Damage Scale": 0.8,
"NPC Paratroopers time to despawn": 900.0
}
},
"Command Cooldowns Timers (permission / time in minutes)": {
"paratroopers.cancall.default": 120,
"paratroopers.cancall.vip": 60
},
"Version": {
"Major": 2,
"Minor": 0,
"Patch": 8
}
}
2) I guess this one is rectified really by suggestion 1, but would be nice to be able to have say 10 kits, and tell it to only pick 3 at random for all the guys being spawned. Ofcourse not really required if your able to implement suggestion 1 above as we could control this by naming the troop groups the same and then having a small kit selection on the config.