the paratoopers fall down only whit clothes, no guns nothing.
Unsure how to add kitsSolved
You have to add the kit in the config file, it has example ones in there as a placeholder so you will have to add your own.
thanks, :D
See the documentation under configuration it explains it in there. You have to have an existing Kit that you have created using the Kits plugin. You place that name of the kit you made there in the config under that section. If you want multiple kits, then you need to have created multiple kits and you can add as many kits to the config as you like.
Ive created Kits in the Kits plugin, made them for npconly, copied the names of the kits to the json file in the paratroopers config, still cant get the Paratroppers to have any kits equiped.
Post your config.
{
"Event Automation": {
"Automatically spawn Paratroopers Events on a timer": true,
"Auto-spawn time minimum (seconds)": 900.0,
"Auto-spawn time maximum (seconds)": 1000.0,
"Minimum amount of online players to trigger the event": 1,
"Paratrooper Plane Jump Height": 300.0,
"Paratrooper Plane incoming speed": 80.0,
"Static Paratrooper Jump Point X Coordinate": 0.0,
"Static Paratrooper Jump Point Z Coordinate": 0.0
},
"Map Marker Settings": {
"Paratrooper Marker Refresh rate (seconds)": 15.0,
"Create Paratroopers Drop Zone Marker on map": true,
"Paratroopers Drop Zone Radius": 1.0,
"Paratroopers Drop Zone Alpha Shading": 0.4,
"Create Individual Paratrooper Landing Zone Markers on map": true,
"Paratroopers individual Landing Zone Radius": 0.5,
"Paratroopers individual Landing Zone Alpha Shading": 0.35
},
"Notification Options": {
"Show notification when Paratroopers are inbound": true,
"Show notification when Paratroopers begin Jumping": true,
"Show notification when a NPC has been killed": true,
"Show notifications in Console": true
},
"Paratrooper Chute Options": {
"Parachute drag force": 2.0,
"Wind force": 10.0,
"Paratrooper Spread Distance": 25,
"Deploy Paratroopers with Smoke Trail while parachuting down": true
},
"NPC Paratrooper Options": {
"Amount of NPC Paratroopers to spawn": 10,
"NPC Paratrooper display name (chosen at random)": [
"Col. Jones",
"Maj. Smith",
"Capt. Willams",
"Pfc. Garcia",
"Sgt. Morris",
"Lt. Richards",
"Pvt. Sossaman",
"Col. May",
"Maj. Oubre",
"Capt. Duhe",
"Pfc. Garcia",
"Sgt. Asseater",
"Lt. Richards",
"Pvt. Dancer"
],
"NPC Paratrooper Kit to be used (chosen at random)": [
"Trooper1",
"Trooper2",
"Trooper3",
"Trooper4",
"Trooper5",
"Trooper6",
"Trooper7",
"Trooper8",
"Trooper9"
],
"NPC Health": 250,
"NPC Paratroopers attack Accuracy": 0.4,
"NPC Paratroopers attack Damage Scale": 0.5,
"NPC Paratroopers time to despawn": 600.0
},
"Command Cooldowns Timers (permission / time in minutes)": {
"paratroopers.cancall.default": 120,
"paratroopers.cancall.vip": 60
},
"Version": {
"Major": 2,
"Minor": 0,
"Patch": 8
}
}
"Event Automation": {
"Automatically spawn Paratroopers Events on a timer": true,
"Auto-spawn time minimum (seconds)": 900.0,
"Auto-spawn time maximum (seconds)": 1000.0,
"Minimum amount of online players to trigger the event": 1,
"Paratrooper Plane Jump Height": 300.0,
"Paratrooper Plane incoming speed": 80.0,
"Static Paratrooper Jump Point X Coordinate": 0.0,
"Static Paratrooper Jump Point Z Coordinate": 0.0
},
"Map Marker Settings": {
"Paratrooper Marker Refresh rate (seconds)": 15.0,
"Create Paratroopers Drop Zone Marker on map": true,
"Paratroopers Drop Zone Radius": 1.0,
"Paratroopers Drop Zone Alpha Shading": 0.4,
"Create Individual Paratrooper Landing Zone Markers on map": true,
"Paratroopers individual Landing Zone Radius": 0.5,
"Paratroopers individual Landing Zone Alpha Shading": 0.35
},
"Notification Options": {
"Show notification when Paratroopers are inbound": true,
"Show notification when Paratroopers begin Jumping": true,
"Show notification when a NPC has been killed": true,
"Show notifications in Console": true
},
"Paratrooper Chute Options": {
"Parachute drag force": 2.0,
"Wind force": 10.0,
"Paratrooper Spread Distance": 25,
"Deploy Paratroopers with Smoke Trail while parachuting down": true
},
"NPC Paratrooper Options": {
"Amount of NPC Paratroopers to spawn": 10,
"NPC Paratrooper display name (chosen at random)": [
"Col. Jones",
"Maj. Smith",
"Capt. Willams",
"Pfc. Garcia",
"Sgt. Morris",
"Lt. Richards",
"Pvt. Sossaman",
"Col. May",
"Maj. Oubre",
"Capt. Duhe",
"Pfc. Garcia",
"Sgt. Asseater",
"Lt. Richards",
"Pvt. Dancer"
],
"NPC Paratrooper Kit to be used (chosen at random)": [
"Trooper1",
"Trooper2",
"Trooper3",
"Trooper4",
"Trooper5",
"Trooper6",
"Trooper7",
"Trooper8",
"Trooper9"
],
"NPC Health": 250,
"NPC Paratroopers attack Accuracy": 0.4,
"NPC Paratroopers attack Damage Scale": 0.5,
"NPC Paratroopers time to despawn": 600.0
},
"Command Cooldowns Timers (permission / time in minutes)": {
"paratroopers.cancall.default": 120,
"paratroopers.cancall.vip": 60
},
"Version": {
"Major": 2,
"Minor": 0,
"Patch": 8
}
}
Try making a couple or editing those to npconly false - that may be the issue - all of the ones I am using are set to npconly false
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Okay so I tested with kits with npconly true and still spawned fine for me. Can you send me a sample of one of the Trooper kits from the Kits.json in the data folder because I am not able to reproduce the issue.
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Example here is one I tested with
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using command /pt player fastburst pilot2 4 500 to call them in
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Okay so I tested with kits with npconly true and still spawned fine for me. Can you send me a sample of one of the Trooper kits from the Kits.json in the data folder because I am not able to reproduce the issue.
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Example here is one I tested with
"pilot2": {
"name": "Pilot2",
"description": null,
"max": 0,
"cooldown": 0.0,
"authlevel": 0,
"hide": false,
"npconly": false,
"permission": null,
"image": null,
"building": null,
"items": [
{
"itemid": -1549739227,
"container": "wear",
"amount": 1,
"skinid": 1106548545,
"weapon": false,
"itemDisplayName": "Metalhunter Boots",
"blueprintTarget": 0,
"mods": []
},
{
"itemid": 1751045826,
"container": "wear",
"amount": 1,
"skinid": 1784482745,
"weapon": false,
"itemDisplayName": "Operator Hoodie",
"blueprintTarget": 0,
"mods": []
},
{
"itemid": 237239288,
"container": "wear",
"amount": 1,
"skinid": 1784474755,
"weapon": false,
"itemDisplayName": "Operator Pants",
"blueprintTarget": 0,
"mods": []
},
{
"itemid": 671063303,
"container": "wear",
"amount": 1,
"skinid": 1784490572,
"weapon": false,
"itemDisplayName": "Operator Helmet",
"blueprintTarget": 0,
"mods": []
},
{
"itemid": 1318558775,
"container": "belt",
"amount": 1,
"skinid": 0,
"weapon": true,
"itemDisplayName": null,
"blueprintTarget": 0,
"mods": []
},
{
"itemid": -852563019,
"container": "belt",
"amount": 1,
"skinid": 0,
"weapon": true,
"itemDisplayName": null,
"blueprintTarget": 0,
"mods": []
},
{
"itemid": 1397052267,
"container": "belt",
"amount": 1,
"skinid": 0,
"weapon": false,
"itemDisplayName": null,
"blueprintTarget": 0,
"mods": []
}
]
}
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using command /pt player fastburst pilot2 4 500 to call them in
{
"Kits": {
"trooper1": {
"name": "Trooper1",
"description": null,
"max": 0,
"cooldown": 0.0,
"authlevel": 0,
"hide": false,
"npconly": true,
"permission": "kits.Paratroopers",
"image": null,
"building": null,
"items": []
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Looks like I am missing some info in my kits setup. Item IDs and the like. where do I find that info?
"Kits": {
"trooper1": {
"name": "Trooper1",
"description": null,
"max": 0,
"cooldown": 0.0,
"authlevel": 0,
"hide": false,
"npconly": true,
"permission": "kits.Paratroopers",
"image": null,
"building": null,
"items": []
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Looks like I am missing some info in my kits setup. Item IDs and the like. where do I find that info?
That would be why your troopers have nothing and are naked you created the kits but you didnt give the kits any items.
You need to set up your kits properly first.
Creating the name only creates the profile, you have be wearing and have whatever items on you that you want that kit to have then type /kit items to save it to the kit you just created.
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How to create kits
- Empty your inventory
- Add in your inventory the kit that you want players to have (blueprints, weapons in the belt, armors in the clothing, etc)
- use
/kit add <name>
- set the options via:
/kit <option1> <value1> [option2] [value2] [option..] [value..]
ex:/kit items max 10 cooldown 3600 description "Every hour kit, max usage: 10"
- Adding simple /kit items will automatically take whatever you have in your inventory and on your belt and what you are wearing and set that as the kits inventory
Thanks so much for your help! I was apparently missing the "items add" step. Now if I could only get the Troopers to stop killing each other! LOL
That will be in the next updates - they dont actually kill each other they like to shoot at the others coming down still, guess they have anger issues LOL
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Meaning they shoot at each other but dont cause any damage to each other, once they are all on the ground they only attack players and possibly other NPCs or Zombies in their paths
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Meaning they shoot at each other but dont cause any damage to each other, once they are all on the ground they only attack players and possibly other NPCs or Zombies in their paths
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