Kit still random, even when specifiedFixed
/pt player playername "mykitname" 2
the set is still randomly selected from the config, although a specific kit was prescribed in the command
and another whale can be randomly selected when landing a paratrooper
Updated version to 2.0.8 also adding an addtional parameter for setting health as well as an option, health is not required in the commands.
  • Updated Documentation
  • Updated Commands see below
  • Updated API Call
  • Fix kill functions
Console Command Change
- `pt player playername kitname count health(optional)` - Start Paratrooper Event at Players Location with a specific kit and set number of paratroopers, setting the health is optional.

Example Console Command: 
pt player FastBurst Soldier1 5 1200 or without adding in the health and using the default in the config settings pt player FastBurst Soldier1 5

What this does is we are calling a 5 Paratrooper to Fastburst, wearing a kit called Soldier1 with the Paratroopers having health set to 1200 (if inputed) or using the default health settings in the config file.

Chat Command Change
- `/pt player playername kitname count health(optional)` - Start Paratrooper Event at Players Location with a specific kit and set number of paratroopers, setting the health is optional.

Example Console Command: 
/pt player FastBurst Soldier1 5 1200 or without adding in the health and using the default in the config settings /pt player FastBurst Soldier1 5

What this does is we are calling a 5 Paratrooper to Fastburst, wearing a kit called Soldier1 with the Paratroopers having health set to 1200 (if inputed) or using the default health settings in the config file.
Thanks for the work you've done!
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