Client-side error is "Local player is being set up multiple times"
TP'ing at safe zones like /bandit and disconnecting while remaining a sleeper then reconnecting causes the bug. I've been able to replicate my own player gameobject multiple times. It also shows a client-side error "Local player is being set up multiple times" after you reconnect and get close to where any of your replicated player(s) are.
Then the - what seems like random - foundations get deleted when server loads up the saved .map file by stating "Skipping entity (foundation ID) - it's a player (steamID) who is in the save multiple times"
Having "Auto Wake Up After Teleport": true, under NTeleportation's config fixes it
BTW, if there are already replicated player game objects, they'll get saved. Only way to fix is by finding all objects related to the player(s) steamID's and killing them all. Some can be invisible, but C4 works 🤣
https://discord.com/channels/560127830160048128/810593365262729247/1436914524937654283
