New patch LOD error

Hi with new patch sometimes when someone TP somewhere, it kicks players with error
or screen freeze up with processing. can you advise pls? error below

06/03 14:45:29 |  disconnecting: Exception (cs:71423): NullReferenceException: Object reference not set to an instance of an object. LODComponent.GetDistance () (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODCell.ChangeLOD (System.Boolean force) (at <00000000000000000000000000000000>:0) LODGrid.RefreshAll () (at <00000000000000000000000000000000>:0) BasePlayer+<FinishedLoadingRoutine>d__156.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
06/03 14:45:31 |  disconnecting: Exception (cs:71423): NullReferenceException: Object reference not set to an instance of an object. LODComponent.GetDistance () (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODCell.ChangeLOD (System.Boolean force) (at <00000000000000000000000000000000>:0) LODGrid.RefreshAll () (at <00000000000000000000000000000000>:0) BasePlayer+<FinishedLoadingRoutine>d__156.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
06/03 14:45:32 | 1219047[1219047] was killed by Amator[76561############]
06/03 14:45:36 | .p[76561############] has spawned
06/03 14:45:37 | [RustEdit] - BradleyAPC Spawned at :(-1554.3, -33.8, -1478.3)
06/03 14:45:38 | 1Exception (cs:71423): NullReferenceException: Object reference not set to an instance of an object. LODComponent.GetDistance () (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODCell.ChangeLOD (System.Boolean force) (at <00000000000000000000000000000000>:0) LODGrid.RefreshAll () (at <00000000000000000000000000000000>:0) BasePlayer+<FinishedLoadingRoutine>d__156.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)

Hi,

I am encountering the same issue on my server. Does anyone have some more information on this?

Kind regards,

Kaj