You can't teleport into the rock

After updating the plugin, my guys can't set a point at home and make a teleport to custom buildings underground. Before this update, everything was fine.

"custom buildings" ? There were some new exploit checks added, it's not obvious to me why those would fail in your buildings, maybe some screenshots of the area and the buildings.

Side note I thought it was strange you get the 'HomeNoFoundation' error when you fail these checks on top of that error. Even tho 'Foundation/floor not required'

I went to go test a normal cave base and noticed some edge cases. if i face out looking at the cave i can not set home, but if i look in at the base it's ok/allowed. https://imgur.com/a/mo9OUgo - the generic HomeNoFoundation error not the new exploit checks

maxWalker

"custom buildings" ? There were some new exploit checks added, it's not obvious to me why those would fail in your buildings, maybe some screenshots of the area and the buildings.

Side note I thought it was strange you get the 'HomeNoFoundation' error when you fail these checks on top of that error. Even tho 'Foundation/floor not required'

in response, I receive a message:

you can't teleport into the rock.
saving the location only on the foundation.

On my current procedural map i have a total of 6 cave bases , (some large cave areas have 2-3 build sites) and have (as usual) have no problems with NTeleportation , have you set allow cave to true ? ,

nMyfFlEnglczTD3.jpg pookins

On my current procedural map i have a total of 6 cave bases , (some large cave areas have 2-3 build sites) and have (as usual) have no problems with NTeleportation , have you set allow cave to true ? ,

I don't have a cave. a custom place with terrain and water triggers. and writes the error of the rock.

the plugin does not write that it cannot be done in a cave. he writes only about rocks.

I don't think he read any of the post🀦. I would just go back a version until it gets ironed out.

maxWalker

I don't think he read any of the post🀦. I would just go back a version until it gets ironed out.

I read all posts , But i am unaware of the ability to build underground in anything else but a cave, probably because i regard all monuments (which would include tunnels/subways) as monuments with the FP "no build" zone , so i have not attempted to build there. and have monument building disabled (now) on my server for the same reason FP introduced that zone.

rolled back to the previous version. everything began to work as it worked.

eahmInLFKR5YRtJ.png shturval

rolled back to the previous version. everything began to work as it worked.

As a matter of interest , where are you actually building ?Β  , is it in the subway tunnels ?
and BTW myΒ  reference to caves was also based on maxwalkers reference to caves,

nMyfFlEnglczTD3.jpg pookins

As a matter of interest , where are you actually building ?Β  , is it in the subway tunnels ?
and BTW myΒ  reference to caves was also based on maxwalkers reference to caves,

RustEdit, Tirrein trigger.

I have already repeated three times that the place for building is custom.

ignore poopkins, im sure the developer nivex gets it, it might take some time to come up with a solution, a middle ground so to speak for the new exploit checks.

maxWalker

ignore poopkins, im sure the developer nivex gets it, it might take some time to come up with a solution, a middle ground so to speak for the new exploit checks.

@maxWalker , IF you make fun of my avatar name i will spend the next few years doing the same to yours, That kind of behaviour is more readily suited to a juvenile site,
@Shturval,Β  I realise that it is a custom base (on a custom map ?) Β  but did not realise it was created using RustEdit as that function was not mentioned in any previous posts, I am always interested in building bases in unusual places, thanks for the info