Hi all,
/sethome seems to be continually blocked at momuments even when I have interruptTP set to false for monuments. It seems to be in the code setup that way:
private string CheckPlayer(BasePlayer player, bool build = False, bool craft = False, bool origin = True, string mode = "home")
{
if (config.Settings.Interrupt.Oilrig || config.Settings.Interrupt.Excavator || config.Settings.Interrupt.Monument || mode == "sethome")
{
string monname = NearMonument(player.transform.position);
if (!string.IsNullOrEmpty(monname))
{
if (config.Settings.Interrupt.Oilrig && monname.Contains("Oil Rig"))
{
return "TPOilRig";
}
if (config.Settings.Interrupt.Excavator && monname.Contains("Excavator"))
{
return "TPExcavator";
}
if (mode == "sethome")
{
return "HomeTooCloseToMon";
}Is there a reason why sethome ignores the config? Thanks 