@geurillanetwork
Who are you talking to ?
I'm just a user trying to help others the best I can.
This plugin has no maintainer/developer attached to it.
Wondering if you don't read what it says on the Plugin page.
Outpost and bandit camp not generating on wipe or somethingFixed
FuelStream
@geurillanetwork
Who are you talking to ?
I'm just a user trying to help others the best I can.
This plugin has no maintainer/developer attached to it.
Wondering if you don't read what it says on the Plugin page.
Well, I'm definitely NOT talking to you, so... Yeah.
In regards to your smirky ass comment about not having a maintainer/developer, how do you think these updates were posted in the first place? By... nobody? It's crazy how it updated a few weeks ago with a brand new feature while having no maintanter/developer... It's almost as if someone is side-maintaining it and keeping it up-to-date or something.
FuelStream
@geurillanetwork
Who are you talking to ?
I'm just a user trying to help others the best I can.
This plugin has no maintainer/developer attached to it.
Wondering if you don't read what it says on the Plugin page.
Potential fix for friend/clan/team of players being allowed to TP into a building where TC was lost. Should still allow a user to sethome and tp to a location where there is no TC. Once the TC is set the player will need to auth to use home locations. Should not interfere with ForceOnTopOfFoundation == false, either.
geurillanetwork
Well, I'm definitely NOT talking to you, so... Yeah.
In regards to your smirky ass comment about not having a maintainer/developer, how do you think these updates were posted in the first place? By... nobody? It's crazy how it updated a few weeks ago with a brand new feature while having no maintanter/developer... It's almost as if someone is side-maintaining it and keeping it up-to-date or something.
First of all, it sounded like you were talking to me as I was the one who answered the last few posts.
Second, the smirkyness started with you and even though you said that you were "not talking down" the general expression of your post was "fix this".
Anyway, RFC1920 was and is the developer and he "left" uMod the day he updated to 1.86.
I don't understand why you have put on an asshole attitude when you don't know what you're talking about.
FuelStream
@Goldie Did you manually reload the plugin after server restart ?
nope it will just reload along with all other plugins.
But yeah
1. I shut down server
2. I delete all NTeleportation data files (which should contain bandit and outpost locations
3) I restart server
4) All plugins are loaded thus it re-generates the data files of nteleportation
5) Somehow it remembers the outpost and bandit locations and will spawn you under the map
I think it should just say "no location set" but for some reason the data remains somewhere
@Goldie
I just checked the \oxide\data\NTeleportationBandit.json and \oxide\data\NTeleportationOutpost.json and it doesn't seem to have the location data saved in there but only the log of who teleported when, so I don't know where it actually saves the cords of the spots.
Anyway, my point is that I do all the same as you on a wipe except that after the server has restarted and are running, I do a manual
oxide.reload Nteleportation
in rcon, and that fixes it every time if you have "AutoGenOutpost" and "AutoGenBandit" set to true.
I agree, that the plugin feedback info in chat should be better, but this what we have at the moment :o)
I get that you are annoyed, but the ONE rcon command that I have to write ONCE per wipe is fine for me and I could even automate this if I wanted to.Herbstop discussing with them the function does not work completely ! just use TownTeleport trust me no issues since i have this
I would rather do this one simple task than have another plugin.
1) Stopped server
2) Changed map
3) Wiped ALL NTeleporation data files
4) Restarted server
5) Outpost and Bandit still teleport you under the map
i dont know how it even remembers the location
nivexUsing 1.1.0 ? @Goldie
yes running most recent version
Check your configs
"OutpostEnabled": true,
"BanditEnabled": true,
and
"WipeOnUpgradeOrChange": true,
"AutoGenOutpost": true,
"AutoGenBandit": true
after youve started up your server for the first time
goto console and type
o.reload NTeleportation
it will then generate outpost and bandit … co ords are not stored in the data files …