Can you check to see if it works for the new NPC types?
assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.heavy.prefab
assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.prefab
assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.shotgun.prefab