No real explanation
Orange
There are real explanation how it works in config. There you can see that you can PREFAB NAME, SET weapons and remove or keep old weapons
It does not however explain how you configure it for different types of bots, I have one set of bots for each of the monuments and one set for each biome, then there are the HTN bots for oil rigs, outpost, Bandit Camp and loot piles, If you for instance want to change the weapon/ammo type for one (or each) type of bot without affecting any others,
I already have different weapons for my Biome bots compared to my Monument ones and dont want to change the ammo types or weapons throughout by changing one setting, The realism is that 95% of server owners are not coders and explanations should be as detailed as possible, One example is the Kits plugin which has excellent explanations and 2 videos but (for some reason) people encounter difficulties in enabling it .
dravenmeexNo explanation is right... you should see his paid plugins that provides little to no documentation, yet he's asking money for these things. It's terrible. Dude needs to fix his stuff.
If you can organize things better - i will be glad to hear how to do it. But meanwhile ME, NOT YOU trying to hold 300+ plugins updated. I want to add documentation too, but i am adding it slowly over time.
Orange
If you can organize things better - i will be glad to hear how to do it. But meanwhile ME, NOT YOU trying to hold 300+ plugins updated. I want to add documentation too, but i am adding it slowly over time.
I realise that you have a lot of plugins but you would save yourself answering questions if the documentation was complete and understandable before you added the plugin to this (or any other) site.
pookins
I realise that you have a lot of plugins but you would save yourself answering questions if the documentation was complete and understandable before you added the plugin to this (or any other) site.
This.
Does this work for ALL NPC's (heavy scientist, mounted scientist, murderers, scarecrows, zombies) ? If so, are certain classes of NPC's limited as to which weapons they are able to use? For example, could I make a scarecrow use a pistol instead of a sword?