Entity list, including electrical components
{
  "Entities where pickup damage will be disabled": [
    "autoturret_deployed",
    "box.wooden.large",
    "guntrap",
    "samsite",
    "strobelight",
    "fogmachine",
    "bbq",
    "xmas.tree",
    "fridge",
    "furnace",
    "box.wooden",
    "coffin.storage",
    "wall.window.bars.metal",
    "wall.window.bars.toptier",
    "wall.window.bars.wood",
    "wall.window.glass.reinforced",
    "wall.frame.garagedoor",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "fireplace.stone",
    "largecandles",
    "smallcandles",
    "spookyspeaker",
    "electric.andswitch",
    "electric.audioalarm",
    "electric.battery.rechargable.large",
    "electric.battery.rechargable.small",
    "electric.blocker",
    "electric.counter",
    "electric.doorcontroller",
    "electric.flasherlight",
    "electric.generator.small",
    "electric.hbhfsensor",
    "electric.laserdetector",
    "electric.orswitch",
    "electric.pressurepad",
    "electric.random.switch",
    "electric.rf.broadcaster",
    "electric.rf.receiver",
    "electric.simplelight",
    "electric.sirenlight",
    "electric.solarpanel.large",
    "electric.splitter",
    "electric.switch",
    "electric.timer",
    "electric.xorswitch",
    "electrical.branch",
    "electrical.combiner",
    "electrical.memorycell"
  ]
}

I have updated this list to include the electrical components.  However, I have just tried placing a counter entity and picked it up and placed it again and it was damaged.  So I also tried a fridge and that took damage too when redeplyed.

As this mod hasn't been updated in some time, have there been changes to Rust that stop this mod working, or does it use the Oxide permissions system?

Thanks,

Dave.