Got this error in compiler log as of October 2025 update - won't load

Failed to compile NoGreen.cs - No overload for method 'PrintColoured' takes 4 arguments (L: 18 | P: 22) | Removing from project

I received the same error message and the plugin fails to load

I pasted the fixed cs, till the dev fix the one on uMod

using System; using CompanionServer; using ConVar; using Facepunch; using Facepunch.Math; using UnityEngine; namespace Oxide.Plugins { [Info("No Green", "Iv Misticos", "1.3.10")] [Description("Remove admins' green names")] class NoGreen : RustPlugin { private bool OnPlayerChat(BasePlayer player, string message, Chat.ChatChannel channel) { if (Chat.serverlog) { // βœ… Fixed: replaced unsupported PrintColoured with Puts() Puts($"[{channel}] {player.displayName}: {message}"); var str = (player != null ? player.ToString() : null) ?? $"{player.displayName}[{player.userID}]"; if (channel == Chat.ChatChannel.Team) { DebugEx.Log("[TEAM CHAT] " + str + " : " + message); } else { DebugEx.Log("[CHAT] " + str + " : " + message); } } var color = "#5af"; var displayName = player.displayName.EscapeRichText(); var chatEntry = new Chat.ChatEntry { Channel = channel, Message = message, UserId = player.UserIDString, Username = displayName, Color = color, Time = Epoch.Current }; RCon.Broadcast(RCon.LogType.Chat, chatEntry); if (channel != Chat.ChatChannel.Global) { if (channel == Chat.ChatChannel.Team) { var playerTeam = RelationshipManager.ServerInstance.FindPlayersTeam(player.userID); if (playerTeam == null) { return false; } var onlineMemberConnections = playerTeam.GetOnlineMemberConnections(); if (onlineMemberConnections != null) { ConsoleNetwork.SendClientCommand(onlineMemberConnections, "chat.add2", 1, player.userID, message, displayName, color, 1f); } playerTeam.BroadcastTeamChat(player.userID, displayName, message, color); return true; } } else if (Chat.globalchat) { ConsoleNetwork.BroadcastToAllClients("chat.add2", 0, player.userID, message, displayName, color, 1f); return true; } if (player == null) return true; var radius = 2500f; foreach (var basePlayer in BasePlayer.activePlayerList) { var sqrMagnitude = (basePlayer.transform.position - player.transform.position).sqrMagnitude; if (sqrMagnitude <= radius) { ConsoleNetwork.SendClientCommand(basePlayer.net.connection, "chat.add2", 0, player.userID, message, displayName, color, Mathf.Clamp01(radius - sqrMagnitude + 0.2f)); } } return true; } } }

Hola, puse ese archivo corregido pero no estΓ‘ bien (no da error) pero escribe dos veces las cosas en el chat, una con los datos del betterchat y otra vez solo con tu nombre.

La actualizaciΓ³n del archivo no tiene nada que ver con el doble chat, ese es un problema de BetterChat.

anisb3l
I pasted the fixed cs, till the dev fix the one on uMod

using System; using CompanionServer; using ConVar; using Facepunch; using Facepunch.Math; using UnityEngine; namespace Oxide.Plugins { [Info("No Green", "Iv Misticos", "1.3.10")] [Description("Remove admins' green names")] class NoGreen : RustPlugin { private bool OnPlayerChat(BasePlayer player, string message, Chat.ChatChannel channel) { if (Chat.serverlog) { // βœ… Fixed: replaced unsupported PrintColoured with Puts() Puts($"[{channel}] {player.displayName}: {message}"); var str = (player != null ? player.ToString() : null) ?? $"{player.displayName}[{player.userID}]"; if (channel == Chat.ChatChannel.Team) { DebugEx.Log("[TEAM CHAT] " + str + " : " + message); } else { DebugEx.Log("[CHAT] " + str + " : " + message); } } var color = "#5af"; var displayName = player.displayName.EscapeRichText(); var chatEntry = new Chat.ChatEntry { Channel = channel, Message = message, UserId = player.UserIDString, Username = displayName, Color = color, Time = Epoch.Current }; RCon.Broadcast(RCon.LogType.Chat, chatEntry); if (channel != Chat.ChatChannel.Global) { if (channel == Chat.ChatChannel.Team) { var playerTeam = RelationshipManager.ServerInstance.FindPlayersTeam(player.userID); if (playerTeam == null) { return false; } var onlineMemberConnections = playerTeam.GetOnlineMemberConnections(); if (onlineMemberConnections != null) { ConsoleNetwork.SendClientCommand(onlineMemberConnections, "chat.add2", 1, player.userID, message, displayName, color, 1f); } playerTeam.BroadcastTeamChat(player.userID, displayName, message, color); return true; } } else if (Chat.globalchat) { ConsoleNetwork.BroadcastToAllClients("chat.add2", 0, player.userID, message, displayName, color, 1f); return true; } if (player == null) return true; var radius = 2500f; foreach (var basePlayer in BasePlayer.activePlayerList) { var sqrMagnitude = (basePlayer.transform.position - player.transform.position).sqrMagnitude; if (sqrMagnitude <= radius) { ConsoleNetwork.SendClientCommand(basePlayer.net.connection, "chat.add2", 0, player.userID, message, displayName, color, Mathf.Clamp01(radius - sqrMagnitude + 0.2f)); } } return true; } } }

isn't AI awesome? πŸ˜‚

No, this is stupid. The code is very out dated. I don't understand why misticos has so many plugins, and can't be bothered to maintain them.

For what this does it should just get patched at startup. Calling a hook all the time, and breaking other functionally is bad.

This is all you need. I know the usings at the top would be different, so just slip this into a plugin that already uses AutoPatch.

[HarmonyPatch(typeof(ConVar.Chat), "GetNameColor"), AutoPatch]
internal class Chat_GetNameColor {
	static bool Prefix(ConVar.Chat __instance, ref string __result) {
		__result = "#5af"; return false;
	}
}
​