No autokit after combatblock

Go to approximately Line 962 of the plugin underneath the OnEntityDeath reference and add the following:

void OnPlayerDeath (BasePlayer player, HitInfo hitInfo)
        {
            if (player == null) return;
            RaidBlock raidBlocker;
            if (raidBlock && raidUnblockOnDeath && TryGetBlocker (player, out raidBlocker)) {
                timer.In (0.3f, delegate () {
                    raidBlocker.Stop ();
                });
            }

            CombatBlock combatBlocker;
            if (combatBlock && combatUnblockOnDeath && TryGetBlocker (player, out combatBlocker)) {
                timer.In (0.3f, delegate () {
                    combatBlocker.Stop ();
                });
            }
        }

If your config is set correctly, raid and/or combat block will end once a player dies.

I personally put this slice of code in between the references for OnEntityDeath and OnPlayerSleepEnded

oh nice

could the dev implement this code? its annoying to transfer custom code every update :D

please add this :-)

any chance? 

hello? you just need to add this he already privding you the code :D