Having issues with raidblock, combatblock
Something is wrong and people get raidblocked in their own base,& heli raidblocks them in their own base & sometimes shooting a base just once does,ive changed min damage but things still are broken and they can still trade during combat & raidblock

here is my .json

https://pastebin.com/nnW61L6e
Try disabling BlockWho > everyone
okay what should i do about /trade still able to be used

Merged post

i know this works flawlessly a friend has it on his server but is away and cannot send me his .json
Depends how you set it up but you likely need to grant the noescape.raid.tradeblock permission to the default group
nvm

ok im testing the changes to raidblock to see if that will work


Merged post

i cannot grant all players the trade block status, not sure what im doing wrong 
In response to dy3rx ():
nvm

ok im testing the changes to raidblock to see if that will work

Merged pos...
How exactly are you trying it?
Also experiencing some weird issues! Such as people being able to repair their base, during raid block (with the perms selected). Like the plugin was working perfectly before the Jan 3rd Rust patch.
yeah this has been an issue way before the 3rd jan update 
we can get raidblocked just by shooting our own walls - enemy shooting our walls (can keep someone raidblocked for ages doing this :)
Bad idea to live in a cave with NoEscape on the server as you really do have NoEscape.
heli shoots base - RB 
Scientist shoots base by accident - RB

loads of things kick in raidblocked i just presumed it was broken.
Depends on how you have it configured.  Some configurations are more restrictive, others more permissive.
In response to Calytic ():
Depends on how you have it configured.  Some configurations are more restrictive, others more permis...
I understand this, but what I'm trying to say is that our configuration never changed and it was working flawlessly, now all of a sudden the Rust patch has altered something and it's not reliable anymore.
I can't imagine what that would be.  This plugin relies very little on Rust internals, but does rely heavily on uMod and has some Unity behaviors.