Explosive ammo does not give raidblockNot An Issue
Hey. I've set raidblock to enable when someone destroy a part of building. It gives raidblock for everything but excplosive ammo. Can you help? Is it possible to set up this?

It looks like
"BlockWhen": {
"damage": false,
"destroy": true,
"unowned": false
The types of damage that cause a raid or combat block are configured Raid > Block > damageTypes and Combat > Block > damageTypes respectively.
Okey, that i understood. But there are default settings. Bullet and explosion are there. But raid block does work on explosive ammo, when set just destroy for activate it. Waht am i doing wrong :(

"Raid": {
"Block": {
"damageTypes": [
"Bullet",
"Blunt",
"Stab",
"Slash",
"Explosion",
"Heat"
Try regenerating your configuration file.  Bullets may have multiple damage types, "Bullet" and "Explosion" for instance.  Both types of damage ought to cause the appropriate blocking behavior.
I reinstalled plugin with cfg. It didnt help.

Merged post

So... is there a way to make explosive ammo give raid block? I really made everything i could.
When it set "BlockWhen": {
"damage": false,
"destroy": true,
"unowned": false 
EA dont give RB. We reinstalled it few times, but nothing changed. I have last version of plugin - 2.0.92. Why it can be?
Not working for us either with explosive ammo
I have confirmed that the default configuration does initiate blocking behavior when explosive ammunition is used.
It works fine for me too at the moment.

Here is my config. You can try to use it as it's working fine. If you think 120secs is too short, change that. Otherwise it's good and only blocks with fire/explosions but not with other less important stuff

{
  "Combat": {
    "Block": {
      "damageTypes": [
        "Bullet",
        "Arrow",
        "Blunt",
        "Stab",
        "Slash",
        "Explosion",
        "Heat",
        "ElectricShock"
      ],
      "duration": 120.0,
      "enabled": true,
      "notify": true
    },
    "BlockWhen": {
      "giveDamage": true,
      "npcGiveDamage": false,
      "npcTakeDamage": false,
      "takeDamage": true
    },
    "UnblockWhen": {
      "death": true,
      "respawn": true,
      "wakeup": false
    }
  },
  "Notifications": {
    "Chat": true,
    "GUIAnnouncements": {
      "backgroundColor": "Red",
      "enabled": false,
      "textColor": "White"
    },
    "UI": true
  },
  "Raid": {
    "Block": {
      "damageTypes": [
        "Explosion",
        "Heat"
      ],
      "distance": 100.0,
      "duration": 120.0,
      "enabled": true,
      "excludePrefabs": [
        "ladder.wooden"
      ],
      "excludeWeapons": [
        "torch"
      ],
      "includePrefabs": [
        "door",
        "window.bars",
        "floor.ladder.hatch",
        "floor.frame",
        "wall.frame",
        "shutter",
        "external"
      ],
      "notify": true
    },
    "BlockExcept": {
      "clan": true,
      "friends": true,
      "owner": true
    },
    "BlockWhen": {
      "damage": true,
      "destroy": true,
      "unowned": false
    },
    "BlockWho": {
      "clan": false,
      "cupboardAuthorized": false,
      "everyone": true,
      "friends": false,
      "owner": false,
      "raider": false
    },
    "Map": {
      "duration": 120.0,
      "enabled": false,
      "icon": "special"
    },
    "UnblockWhen": {
      "death": true,
      "respawn": true,
      "wakeup": false
    },
    "Zone": {
      "enabled": false,
      "enter": true,
      "leave": false
    }
  },
  "Settings": {
    "Block": {
      "Types": [
        "remove",
        "tp",
        "bank",
        "trade",
        "recycle",
        "shop",
        "bgrade",
        "build",
        "repair",
        "upgrade",
        "vend",
        "kit",
        "assignbed",
        "craft",
        "mailbox",
        "s"
      ]
    },
    "cacheMinutes": 1.0
  },
  "VERSION": "2.0.92"
}
Goldie, we have a little difference in configs.

You have
"blockwhen":{
"damage":true,
"destroy":true,
"unowned":false

But i have blockwhen damage false. I need raid block only when player destroys something. And in that settings raidblock doesnt appear :(
In response to Selkit ():
Goldie, we have a little difference in configs.

You have
"blockwhen":{
"damag...
Just try to use my config and edit it see if that works
So, I'm a bit confused with this. Is there a way to make raid block enable when the item is broken by explosive ammo? The only way I've found to initiate raid block with explo ammo is upon damage and not when an item is destroyed. Which isn't ideal, considering you could just shoot explo ammo at an enemies base just to mess with them and initiate raid block.
I have confirmed raid block works when BlockWhen > destroy is enabled without BlockWhen > damage using explosive ammunition.  However, it doesn't always work, I'll look into this.

Merged post

The blocks aren't being destroyed by the explosive damage or the bullet damage, they're being destroyed by the fire.

Merged post

No way to fix this, it's a Rust issue.  Fireballs from explosive ammo do not have any programmatic relationship to the initiator or the bullet which created the them.
In response to Calytic ():
I have confirmed raid block works when BlockWhen > destroy is enabled without BlockWhen > dama...
Not really sure on this, but is there a way to set raid block to enable if a certain amount of damage is reached? For example, right before the last bullet would break the door. If that makes sense? Instead of when the door is broken, it could actually count the bullet.
In response to Calytic ():
Try the most recent update with the new configuration options, https://umod.org/plugins/no-escape#up...
Perfect! These new config options work perfectly and explosive ammo does raid block now. Thank you!!
Locked automatically