This spews out when I reload hte plugin:
o.reload NavMeshErrorFix
[CSharp] Started Oxide.Compiler v successfully
StringPool.GetNumber - no number for string assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
String ID is 0 - unknown effect assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
StringPool.GetNumber - no number for string assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
String ID is 0 - unknown effect assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
StringPool.GetNumber - no number for string assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
String ID is 0 - unknown effect assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
StringPool.GetNumber - no number for string assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
String ID is 0 - unknown effect assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
StringPool.GetNumber - no number for string assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
String ID is 0 - unknown effect assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
StringPool.GetNumber - no number for string assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
String ID is 0 - unknown effect assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
StringPool.GetNumber - no number for string assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab
String ID is 0 - unknown effect assets/bundled/prefabs/fx/loot/loot.spawn.fx.prefab