Can we get an update with a seperate permission to assign for players with access to the plugin to check for when using this command? It's currently written private void SpawnMyCH47(BasePlayer player, string command, string[] args)
{
bool isspawner = permission.UserHasPermission(player.UserIDString, CH47spawn);
if (isspawner == false)
{
Player.Message(player, $"<color={configData.ChatSettings.ChatColor}><i>{lang.GetMessage("NoPermMsg", this, player.UserIDString)}</i></color>", $"<color={configData.ChatSettings.PrefixColor}> {configData.ChatSettings.Prefix} </color>", configData.ChatSettings.SteamIDIcon);
return;
}
and we keep getting complains of people getting the No Perm message despite having the correct permissions assigned. I feel like the solution would be to add mych47.kill as a permission and rewrite to bool isspawner = permission.UserHasPermission(player.UserIDString, CH47Kill)