I was wondering if there was a way to configure the code that when the chinook takes too much damage and/or is crashed down to the ground, it just auto despawns. Right now, it will blow up like the normal chinook and leave fire in it's place with the debris. Is there a way around this?
How to configure the code to have the chinook despawn upon crashing it/taking too much damageSuggestion
Thats the way the Chinook is designed. But I will look into to seeing about maybe removing the gibs, not sure if it is possible or not. But yes it is suppose to crash and burn.
Ok that's what I figured. I know it is possible to turn the explosion off and to just have it despawn because I have been in a server that has supported that function. I figure it is all in the coding though and I am pretty new to coding so I couldn't quite figure it out haha.
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