Chinook not removed when crashedFixed

First of all, immense thanks for this plugin. I've been asking the devs for something like this for a long time (and got the useless balloons instead).

I noticed a little bug though. When a chinook crashes, the "your chinook has been removed" message is shown. However, the player's chinook isn't actually removed - a /noch47 command is needed before spawning a new chinook.

Helloo, thank you for this report,
I'll modify that
and add options for gibs
asap

Merged post

This has been fixed on last version (0.0.2)
Locked automatically